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Search results for: VIRTUAL KEYBOARD
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Movement perception with the use of a motorized delta armrest and virtual reality
PublicationIn this paper we present a combination of neuroscience experiments with the use of a parallel armrest robot to study the effects of temporal delays and spatial biases on the movement perception. A dedicated armrest to guide and manipulate the arm has been developed for these experiments. It is a three-degree-of-freedom Delta structure. In combination with a virtual reality application, the movement perception has been evaluated....
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Knowledge Management Challenges in Collaborative Design of a Virtual Call Centre
PublicationThis paper presents the analysis of knowledge management issues for an user interface consulting project relevant during the development of a Virtual Call Centre. Experiences gathered by the team of designers and team of usability consultants have been described and evaluated from the knowledge management viewpoint. A concept of a knowledge-based system, potentially supporting usability consulting in subsequent IT projects has...
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Luminance Distribution Measurements in CAVE-Type Virtual Reality Systems
PublicationIn this article, the immerse 3D visualization lab just opened at the Gdańsk University of Technology is presented. The effect of user “immersion,” it such virtual reality systems, is largely dependent on the optical properties of projected images. Luminance distribution of screens was measured and the luminance uniformity was determined and discussed.
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Wirtualna rekonstrukcja Jaszczurki Gierłowskiej = Virtual reconstruction of Gierłowska’s Lizard
PublicationGdańsk znany jest z posiadania wielu osobliwości. Jedną z nich jest niewielka, choć licząca aż 44 miliony lat jaszczurka (podrząd Sauria, rodzina Lacertidae) zatopiona w trzyipółcentymetrowej bryłce bursztynu bałtyckiego – sukcynitu. Określa się ją mianem Jaszczurki Gierłowskiej, jako że w czerwcu 1997 r. znalazła ją na gdańskich Stogach bursztynniczka Gabriela Gierłowska. Obecnie bursztyn z jaszczurką oglądać można w Muzeum Bursztynu...
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Factors Affecting the Effectiveness of Military Training in Virtual Reality Environment
PublicationIn this paper, we explored the factors influencing the effectiveness of military trainings performed in a virtual reality environment. The rationale for taking up the topic is the fact that such trainings are often conducted under specific operational procedures. These procedures may create rigorous frameworks for all elements of the learning environment, including the teacher’s performance. Therefore, to ensure the most conducive...
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Virtual designs and reconstructions of amber works: Amber craftsman simulator
PublicationThis paper presents the concept of visualization of amber works in a virtual reality cave. It describes problems encountered during the acquisition, modeling and rendering of geometrical objects distinguished by heterogeneous transparency.
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A Parallel Genetic Algorithm for Creating Virtual Portraits of Historical Figures
PublicationIn this paper we present a genetic algorithm (GA) for creating hypothetical virtual portraits of historical figures and other individuals whose facial appearance is unknown. Our algorithm uses existing portraits of random people from specific historical period and social background to evolve a set of face images potentially resembling the person whose image is to be found. We then use portraits of the person's relatives to judge...
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Multi-Channel Virtual Instrument for Measuring Temperature—A Case Study
PublicationThe article presents the hardware and software configuration of the developed multi-channel temperature measurement system as well as calibration procedures and measurement results verifying the properties of measurement channels. The system has been developed and dedicated primarily for measuring the temperature distribution in a laboratory model simulating underground power lines. With the adopted configuration of the analog...
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Virtual reality tools in teaching the conservation and history of Polish architecture
PublicationVirtual reality and its impact on teaching conservation and architectural history is the subject of this article. During the COVID-19 crisis in 2020, the education of students of architecture was transferred by Gdańsk University of Technology (GUT), Gdańsk, Poland, to distance learning. This method has provided academics an opportunity to examine the impact of virtual reality and remote education on architectural history and conservation....
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Team Roles and Team Performance in Small Virtual Software Teams
PublicationThe article presents the results of research on the composition of team roles conducted in 24 student software teams. An adaptation of M. Belbin’s model by B. Kożusznik was used. The model of team balance according to Belbin and Haaf is presented and correlations between team balance and team performance are analysed. Team performance is measured at three levels: result, satisfaction and team climate. The selected constellation...
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DECISION - MAKING IN VIRTUAL SOFTWARE TEAMS USING CLOUD PLATFORMS
PublicationSoftware development projects are usually realized by traditional or virtual IT teams using computing clouds. Team collaboration requires decision - making regarding essential aspects of a project progress. The article concerns methods of decision – making process in the case of traditional and virtual teams’ work. The research results conducted in a group of IT specialists are presented, and to analyze their preferences in decision-making...
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Modeling of luminance distribution in CAVE-type virtual reality systems
PublicationAt present, one of the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems are usually consisted of four, five or six projection screens and in case of six screens arranged in form of a cube. Providing the user with a high level of immersion feeling in such systems is largely dependent of optical properties of the system. The modeling of physical phenomena plays nowadays...
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A virtual instrument for the adaptive analysis of low-frequency magnetic-field emissions
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A Prototype of Educational Agent in Distance Learning Environment - Virtual Student Assistant
PublicationW zdalnym nauczaniu pojawia się wiele systemów wspierających, z których niezwykle ciekawym przykładem są agenty edukacyjne. Wśród wielu rodzajów agentów edukacyjnych wyróżnia się osobistych asystentów, których rolą jest organizacyjna pomoc osobie zdobywającej wiedzę. Artykuł jest poświęcony zaimplementowanemu na Wydziale ETI Politechniki Gdańskiej prototypowi agenta edukacyjnego o nazwie WAS (Wirtualny Asystent Studenta). Pokazana...
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Designing Emergency-Medical-Service Helicopter Interiors Using Virtual Manikins
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Possible uses of crisis situation aiding system in virtual world simulation
PublicationMany of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover it shows how this kind of system can be taught during subsequent games with a large number of players.
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Application of virtual gate for counting people participating in large public events
PublicationThe concept and practical application of the developed algorithm forpeople counting in crowded scene is presented. The aim of the work is to estimatethe number of people passing towards entrances of a large sport hall. Thedetails of implemented the Virtual Gate algorithm are presented. The video signalfrom the camera installed in the building constituted the input for the algorithm.The most challenging problem was the unpredicted...
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Using a computational model to compare objective negotiations in real and virtual environments
PublicationZaprezentowano obliczeniowy model negocjacji uwzględniający warunki początkowe, przebieg negocjacji i wyniki negocjacji. Przedstawiono komputerowy system wspomagający rejestrację przebiegu negocjacji i ich wyników oraz analizę negocjacji zgodną z proponowanym modelem.
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Self-healing ATM networks based on preplanned restoration of virtual paths
PublicationW pracy omówiono klasyfikację metod odtwarzania usług w samonaprawialnych sieciach ATM opartych na ścieżkach wirtualnych i o topologii kratkowej. Przedstawiono model z zaplanowanymi z góry ścieżkami zabezpieczającymi i wyniki badań przykładowej sieci w Polsce.
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Virtual Models of Analog-Digital Converters in Education of Electrical Measurements and Instrumentation.
PublicationPrzedstawiono opracowane przez autorów przyrządy wirtualne do demonstracji działania przetworników analogowo-cyfrowych: integracyjnego, kompensacyjnego, sigma-delta, z pośrednim sygnałem częstotliwościowym. Programy umożliwiają obserwację zmian napięcia w punktach charakterystycznych układów w spowolnionej skali czasowej. Możliwe jest również zadawanie zakłóceń.
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Virtual hearing aid - multimedia tool for demonstrating hearing aid benefits
PublicationWiększość osób niedosłyszących nie jest świadoma wszystkich możliwości korekcji ubytku słuchu. Wykorzystując techniki multimedialne można stworzyć oprogramowanie, które znacznie ułatwi i przybliży proces dopasowania aparatów słuchowych. Celem przeprowadzonych eksperymentów było opracowanie multimedialnego systemu, który pozwala zrealizować następujące funkcje: - pomiar charakterystyki dynamiki słuchu, - wyznaczanie charakterystyki...
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Smart Virtual Bass Synthesis Algorithm Based on Music Genre Classification
PublicationThe aim of this paper is to present a novel approach to the Virtual Bass Synthesis (VBS) algorithms applied to portable computers. The proposed algorithm employed automatic music genre recognition to determine the optimum parameters for the synthesis of additional frequencies. The synthesis was carried out using the non-linear device (NLD) and phase vocoder (PV) methods depending on the music excerpt genre. Classification of musical...
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THE ART OF VIRTUAL INFORMATION EXCHANGE AND ITS INFLUENCE ON REAL CITY SPACE
PublicationThe paper investigates the impact of the new genres of contemporary public art based on the virtual information exchange in real spaces of the cities. On the basis of theoretical approaches, trans-disciplinary surveys and case studies, the paper focuses on the art that not only relies on the technological support but also refers to the new public sphere, where people are co-creators of the art object giving their personal input...
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Possible uses of crisis situation aiding system in virtual world simulation
PublicationMany of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover, it shows how this kind of system can be taught during subsequent games with a large number of players. As an example...
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Virtual Engineering Objects: Effective Way of Knowledge Representation and Decision Making
PublicationThis paper presents a knowledge representation case study by constructing Decisional DNA of engineering objects. Decisional DNA, as a knowledge representation structure not only offers great possibilities on gathering explicit knowledge of formal decision events but also it is a powerful tool for decision-making process. The concept of Virtual engineering Object (VEO), which is a knowledge and experience representation of engineering...
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Implementing Smart Virtual Product Development (SVPD) to Support Product Manufacturing
PublicationThis paper illustrates the concept of providing the manufacturing knowledge during early stages of product life cycle to experts working on product development. The aim of this research is to enable a more collaborative product development environment by using Smart Virtual Product Development (SVPD) system, which is powered by Set of Experience Knowledge Structure (SOEKS) and Decisional DNA (DDNA). It enhances the industrial product...
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Real and Virtual Instruments in Machine Learning – Training and Comparison of Classification Results
PublicationThe continuous growth of the computing power of processors, as well as the fact that computational clusters can be created from combined machines, allows for increasing the complexity of algorithms that can be trained. The process, however, requires expanding the basis of the training sets. One of the main obstacles in music classification is the lack of high-quality, real-life recording database for every instrument with a variety...
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Knowledge-Based Virtual Modeling and Simulation of Manufacturing Processes for Industry 4.0
PublicationABSTRACT Industry 4.0 aims at providing a digital representation of a production landscape, but the challenges in building, maintaining, optimizing, and evolving digital models in inter-organizational production chains have not been identified yet in a systematic manner. In this paper, various Industry 4.0 research and technical challenges are addressed, and their present scenario is discussed. Moreover, in this article, the novel...
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State-of-the-art ideas for engineering laboratory classes – virtual reality framework
PublicationNowadays challenges in science and technology are a driving force in the development of contemporary solutions in education. Virtual reality brings to an edge human imagination. In this paper, authors propose a framework for civil engineering laboratory classes which brings a new quality in this area. The framework shows how to provide learners with an environment where they can realize the health and safety hazards of construction...
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Multiuser Stereoscopic Projection Techniques for CAVE-Type Virtual Reality Systems
PublicationDespite the development of increasingly popular head mounted displays, CAVE-type systems may still be considered one of the most immersive virtual reality systems with many advantages. However, a serious limitation of most CAVE-type systems is the generation of a three-dimensional (3-D) image from the perspective of only one person. This problem is significant because in some applications, the participants must cooperate with each...
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Analysis of luminance distribution uniformity in CAVE-type virtual reality systems
PublicationIn recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. The effect of user “immersion” into virtual reality in such systems is largely dependent of optical properties of the system. In this paper, problems of luminance distribution uniformity in CAVE-type virtual reality systems are analyzed. For better characterization of CAVE luminance nonuniformity corner and...
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Investigation of tracking systems properties in CAVE-type virtual reality systems
PublicationIn recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. One of the most advanced solutions are Immersive 3D Visualization Lab (I3DVL), a CAVE-type (Cave Automatic Virtual Environment) laboratory. It contains two CAVE-type installations: six-screen installation arranged in a form of a cube, and four-screen installation, a simplified version of the previous one. The...
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Validation of a virtual test environment for C2X communication under radio jamming conditions
PublicationIn this paper, we propose a novel car-2-x communication security testing methodology in the physical layer of wireless systems. The approach is dedicated to automated testing of autonomous vehicles and it is essential for such complex systems operation, especially with regard to safety and security issues. It is based on scenario-driven testing in virtual and real test environments created from collected or simulated data. The...
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Exploring an Ontological Approach for User Requirements Elicitation in the Design of Online Virtual Agents
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Virtual Whiteboard: A gesture-controlled pen-free tool emulating school whiteboard
PublicationIn the paper the so-called Virtual Whiteboard is presented which may be an alternative solution for modern electronic whiteboards based on electronic pens and sensors. The presented tool enables the user to write, draw and handle whiteboard contents using his/her hands only. An additional equipment such as infrared diodes, infrared cameras or cyber gloves is not needed. The user's interaction with the Virtual Whiteboard computer...
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The management methods of the hardware and virtual threads in the integrated multiprocessor shared memory architectures
PublicationRozprawa doktorska skupiona jest na problematyce efektywnego zarządzania bezpośredniego wątkami sprzętowymi i jednostkami przetwarzającymi, a również zarządzania pośredniego poprzez wątki wirtualne (zadania współbieżne). Omawia ona dostępne technologie wątków sprzętowych i porządkuje metodologie ich wykorzystania. Główna myślą przewodnią pracy jest stwierdzenie, że synchronizacja i zarządzanie wątkami sprzętowymi oraz wirtualnymi...
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Real and virtual enviromnents in environmental engineering: approaches, models, technologies, and critical issues.
PublicationW pracy scharakteryzowano zagadnienia związane z projektowaniem systemów uwzględniającym ochronę środowiska.
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Virtual instrument using bilinear transformation for parameter identification of high impedance objects.
PublicationArtykuł przedstawia przyrząd wirtualny do pomiaru parametrów obiektów wysokoimpedancyjnych (/Zx/<10GOhm). Opracowano metodę identyfikacji elementów składowych dwójników wieloelementowych opartą na przekształceniu biliniowym.Metoda jest predestynowana do identyfikacji parametrów różnych powłok antykorozyjnych. Dla identyfikacji konieczne są wektorowe pomiary impedancji obiektu na kilku wybranych częstotliwościach, których liczba...
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Decisional-DNA-Based Digital Twin Implementation Architecture for Virtual Engineering Objects
PublicationDigital twin (DT) is an enabling technology that integrates cyber and physical spaces. It is well-fitted for manufacturing setup since it can support digitalized assets and data analytics for product and process control. Conventional manufacturing setups are still widely used all around the world for the fabrication of large-scale production. This article proposes a general DT implementation architecture for engineering objects/artifacts...
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Implementing Virtual Engineering Objects (VEO) with the Set of Experience Knowledge Structure (SOEKS)
PublicationThis paper illustrates the idea of Virtual Engineering Object (VEO) powered by Set of Experience Knowledge Structure (SOEKS) and Decisional DNA (DDNA). A VEO is the knowledge representation of an engineering object, having embodiment of all its associated knowledge and experience within it. Moreover, VEO is a specialization of Cyber-Physical System (CPS) in terms of that its extension in knowledge gathering and reuse, whereas CPS...
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Exploring ontological approach for user requirements elicitation in design of online virtual agents
PublicationEffective user requirements elicitation is a key factor for the success of software development projects. There are many qualitative and quantitative research studies that promulgate particular methods and show the application of user requirements elicitation in particular domains. However, few try to eliminate the burden of ambiguity in gathered data, naturally occurring in different groups of stakeholders. This paper deals with...
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Validation of a virtual test environment for C2X communication under radio jamming conditions
PublicationIn this paper, we propose a novel car-2-x communication security testing methodology in the physical layer of wireless systems. The approach is dedicated to automated testing of autonomous vehicles and it is essential for such complex systems operation, especially with regard to safety and security issues. It is based on scenario-driven testing in virtual and real test environments created from collected or simulated data. The...
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Smart Virtual Product Development (SVPD) to Enhance Product Manufacturing in Industry 4.0
PublicationThis paper presents a system capable of enhancing product development process for industrial manufactured products. This system is known as Smart Virtual Product Development (SVPD), and it helps in decision making by using explicit knowledge of formal decision events. It stores and reuses the past decisional events or sets of experiences related to different activities involved in industrial product development process i.e. product...
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Sphere Drive and Control System for Haptic Interaction With Physical, Virtual, and Augmented Reality
PublicationA system for haptic interaction with physical, virtual, and augmented realities, founded on drive and measurement elements (DMEs), is considered. The system consists of eight DME rolls equipped with linear actuators, able to measure their angular velocity, drive the sphere, and adjust downforce (pressing the roll against the sphere). Two modeling issues are addressed. Special effort is put in to compensate for various technical...
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Evaluation of Sound Enhancement in Mobile Device Using Virtual Bass Synthesiss Algorithm
PublicationAn experiment conducted to validate possibility of use virtual bass synthesis (VBS) algorithm in a portable computer is presented. The subjective listening tests based on the procedure of pairwise comparison between VBS, based on the so-called missing fundamental phenomenon, and standard bass boost technique are employed. The evaluation was carried out in two types of conditions: in a professional listening room and employing an...
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Mini-Cave Automatic Virtual Environment Application in Security, Safety, and Defence Studies
PublicationThe aim of the article is to analyse the use of mini-Cave Automatic Virtual Reality Environment (mini-CAVE) in academic studies on security, safety, and defence. The literature review based on Web of Science database and the case study of the War Studies University research activities indicated the mini-CAVE can be used in two areas as a research infrastructure and as a didactic tool. It can be concluded that due to the development...
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Smart Virtual Product Development: Manufacturing Capability Analysis and Process Planning Module
PublicationSmart Virtual Product Development (SVPD) system provides effective use of information, knowledge, and experience in industry during the process of product development in Industry 4.0 scenario. This system comprises of three primary modules, each of which has been developed to cater to a need for digital knowledge capture for smart manufacturing in the areas of product design, production planning, and inspection planning. Manufacturing...
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Impact of the Artificial Strait in the Vistula Spit on the Hydrodynamics of the Vistula Lagoon (Baltic Sea)
PublicationIn the Vistula Lagoon, storm surges are induced by variable sea levels in the Gulf of Gdańsk and wind action. The rising of the water level in the southern part of the basin, exceeding 1.0 m above mean sea level, can be dangerous for the lowland area of Żuławy Elbląskie, causing the inundation of the polders adjacent to the lagoon. One of the potential possibilities to limit the flood risk is to decrease the water level in the...
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Game theory-based virtual machine migration for energy sustainability in cloud data centers
PublicationAs the demand for cloud computing services increases, optimizing resource allocation and energy consumption has become a key factor in achieving sustainability in cloud environments. This paper presents a novel approach to address these challenges through an optimized virtual machine (VM) migration strategy that employs a game-theoretic approach based on particle swarm optimization (PSO) (PSO-GTA). The proposed approach leverages...
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Influence of Added Water Mass on Ship Structure Vibration Parameters in Virtual and Real Conditions
PublicationModelling of ship structures in a virtual environment is now standard practice. Unfortunately, many engineers forget to consideri the influence of added water on the frequency values and the amplitude of natural vibrations. The article presents the effect of water damping on the frequency values of the individual natural vibration modes. The tests were carried out in two stages. First, the mentioned values were determined using...