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Wyniki wyszukiwania dla: VIRTUAL ENGINEERING OBJECT
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Virtual work and virtual team management
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Cascade Object Detection and Remote Sensing Object Detection Method Based on Trainable Activation Function
PublikacjaObject detection is an important process in surveillance system to locate objects and it is considered as major application in computer vision. The Convolution Neural Network (CNN) based models have been developed by many researchers for object detection to achieve higher performance. However, existing models have some limitations such as overfitting problem and lower efficiency in small object detection. Object detection in remote...
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Intercultural Challenges in Virtual Teams
Publikacja: Virtual teams are usually geographically dispersed and consist of members from different countries and cultures. They influences internal communication processes and can cause personal conflicts, misunderstandings or lack of trust. Intercultural diversity is also significant for goal setting and team effectiveness. The aim of this article is to check if virtual team members appreciate the cultural diversity or rather suffer from lack...
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Virtual reality technology in architectural education
PublikacjaContemporary virtual reality (VR) technology allows the recreation of non-existent architectural objects of which there may be no trace remaining. Virtual reality applications allow access to digital models, which visualise the lost architecture. The popularity of VR has resulted in it being applied not only to computer games, but also in visualising the past. Maps allow movement through historical trails and 3D models of architecture...
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Object Programming 2023
Kursy Online -
Object Programming 2024
Kursy Online -
Virtual immersive environments
PublikacjaYet a higher level of active systems may be achieved when users are fully immersed in an interface which is a 3D computer generated virtual world and can interact with surrounding objects of that world as they were in a real one. This is the issue covered by Chapter 7. Interaction in such a world is both multidimensional and multimodal, with the possibility of free movement of the user in any direction and the simultaneous stimulation...
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Journal of Object Technology
Czasopisma -
Virtual work and virtual team management - 2024
Kursy Online -
Virtual Work and Virtual Team Management 2024
Kursy Online -
COMPARATIVE STUDY OF TRADITIONAL AND VIRTUAL TEAMS
PublikacjaThe paper presents two kinds of cooperating teams: traditional and virtual, and proposes a new measure of the team virtuality level. Some representative teamwork characteristics, such as team member competencies, team diversity, leadership, and team decision-making are analyzed and compared depending on the degree of virtuality. Moreover, the team climate as one of the team performance measures is also analyzed and compared in...
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Virtual inertia in Electric Power System
PublikacjaThe article presents the idea of introducing virtual inertia system to the electric power systems. The virtual inertia aim is to reduce or eliminate the effect of reducing the inertia of the power system as a result of replacing classic electricity generating units with renewable renergy sources (RES). The considerations are ilustrated by a computational example.
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Managing Virtual Teams: The Three Dimensions Scope
PublikacjaDue to globalisation and economic reasons the number of people working as a team in a virtual environment is increasing. Although virtual team can outperform teams working in a traditional environment still many managers face difficulties in achieving this goal. This article describes the idea of a system that would support knowledge management in virtual teams focusing on three dimensions of virtual work: location, organisation,...
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Evaluation the effectiveness of virtual machine integrated with CPU
PublikacjaIn the paper effectiveness of example CPU with integrated virtual machine is presented. The idea and implementation of virtual machine is shown. In next sections reference CPU and sample virtual machine is described. Finally optimality of the translation process is analysed.
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Architecture Civil Engineering Environment
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Virtual touchpad - video-based multimodal interface
PublikacjaA new computer interface named Virtual-Touchpad (VTP) is presented. The Virtual-Touchpad provides a multimodal interface which enables controlling computer applications by hand gestures captured with a typical webcam. The video stream is processed in the software layer of the interface. Hitherto existing video-based interfaces analyzing frames of hand gestures are presented. Then, the hardware configuration and software features...
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Virtual Sightseeing in Immersive 3D Visualization Lab
PublikacjaThe paper describes the modern Immersive 3D Visualization Lab (I3DVL) established at the Faculty of Electronics, Telecommunications and Informatics of the Gdańsk University of Technology (GUT) and its potential to prepare virtual tours and architectural visualizations on the example of the application allowing a virtual walk through the Coal Market in Gdańsk. The paper presents devices of this laboratory (CAVE, walk simulator etc.),...
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Virtual reality tools in teaching the conservation and history of Polish architecture
PublikacjaVirtual reality and its impact on teaching conservation and architectural history is the subject of this article. During the COVID-19 crisis in 2020, the education of students of architecture was transferred by Gdańsk University of Technology (GUT), Gdańsk, Poland, to distance learning. This method has provided academics an opportunity to examine the impact of virtual reality and remote education on architectural history and conservation....
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Moving object tracking algorithm evaluation in autonomous surveillance system
PublikacjaResults of evaluation of video object tracking algorithm being a part of an autonomous surveillance system are presented. The algorithm was investigated employing a set of benchmarks recorded locally. The precision of object detection, evaluated with such metrics as fragmentation, object area recall and object precision, is in focus. The experiments aimed at examining the detection quality using various object detection algorithm...
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Object Views - metoda mapowania obiektowo-ontologicznego
PublikacjaNiniejszy rozdział opisuje koncepcję biblioteki Object Views. Biblioteka ta służy do realizacji mapowania obiektowo-ontologicznego, które stanowi interfejs pomiędzy bazą wiedzy a aplikacją napisaną w obiektowym języku programowania, jakim jest Java. Rozwiązanie to wzorowane jest na Java Persistence API - mapowaniu obiektowo-relacyjnym. Architektura Object Views pozwala na łatwe dostosowanie do dowolnej bazy wiedzy bez względu na...
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Entrepreneurship in Virtual Economy: the Case of Currency One SA
PublikacjaPurpose: The scientific purpose of the study is an attempted synthesis of interpretation of “the virtual economy” and “the virtual environment” in the Polish and foreign literature on the subject. The cognitive purpose thereof is to offer an identification and a qualitative analysis of the factors that determine the development of e-entrepreneurship using an example of business practice. Methodology: The theoretical basis of the...
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Virtual tour as an innovative tool for architectural education - from understanding heritage to creativity stimulation
PublikacjaThe article presents the potential of the virtual tour in architectural education as an innovative tool to better understand heritage and stimulate creativity. A methodology for creating a virtual tour based on a point cloud obtained from a survey based on 360° camera images is presented. Two different purposes for the use of point clouds are presented from reliable indicators of heritage documentation useful for digital twin modelling...
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Viewpoint independent shape-based object classification for video surveillance
PublikacjaA method for shape based object classification is presented.Unlike object dimension based methods it does not require any system calibration techniques. A number of 3D object models are utilized as a source of training dataset for a specified camera orientation. Usage of the 3D models allows to perform the dataset creation process semiautomatically. The background subtraction method is used for the purpose of detecting moving objects...
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Exploring contexts of use of cultural objects in virtual museums
PublikacjaThis paper presents a system which facilitates discovering knowledge about cultural objects. The system is based on semantic modeling of a virtual museum which consists of cultural objects placed in a virtual 3D space. The article describes an extension to the concept of cultural objects which includes information on the use of these objects. This extension enables to place objects in an appropriate context in a virtual museum....
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The Digital Tissue and Cell Atlas and the Virtual Microscope
PublikacjaWith the cooperation of the CI TASK (Center of lnformatics Tri-Citry Academic Supercomputer and network) and the Gdańsk University of Technology, the Medical University of Gdańsk undertook the creation of the Digital Tissue and Cell Atlas and the Virtual Microscope for the needs of the Bridge of Data project. In the beginning, an extensive collection of histological and cytological slides was carefully selected and prepared by...
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Measurement Campaign and Mathematical Model Construction for the Ship Zodiak Magnetic Signature Reproduction
PublikacjaThe paper presents the partial work done within the framework of the EDA Siramis II project focused on magnetic signature reproduction of ships. Reproduction is understood here as the ability to determine the magnetic anomaly of the local Earth magnetic field in any direction and at any measurement depth due to the presence of the analysed object. The B-91 type hydrographic ship Zodiak was selected as the real case study. The work...
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TDOA versus ATDOA for wide area multilateration system
PublikacjaThis paper outlines a new method of a location service (LCS) in the asynchronous wireless networks (AWNs) where the nodes (base stations) operate asynchronously in relation to one another. This method, called asynchronous time difference of arrival (ATDOA), enables the calculation of the position of the mobile object (MO) through the measurements taken by a set of non-synchronized fixed nodes and is based on the measurement of...
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Student model representation for pedagogical virtual mentors
PublikacjaThe paper concerns technological aspects of virtual mentors construction, especially concentrating on the student model representation. The article distinguishes several types of information that is gathered by the pedagogical agents and other educational platforms, including student knowledge model, student progress tracking, interaction process patterns and learner preferences. A set of technologies used for the student model...
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Integration of thermographic data with the 3D object model
PublikacjaThe aim of the paper is to present new method for merging the 3D model data of the measured object with thermograms. Our technique is based on the combination of visual 3D imaging technique and thermal imaging technique, which maps the 2D thermograms on to 3D anatomical mesh model. The combination of these imaging modalities allows the generation of combined 3D and thermal data from which thermal signatures can be verified and...
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ASON/GMPLS connection control servers in virtual computer environment
PublikacjaIn the paper ASON/GMPLS connection control servers layer in the context of Next Generation Network (NGN) is described. The implementation of ASON/GMPLS connection control servers in virtual computer environment as well as performed measurements are presented. Some aspects of virtual environment installation are depicted. Remarks regarding application of the virtual computer environment to realization of communication between NGN...
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Relationships Between Geographical and Virtual Proximity in Cluster Organisations
PublikacjaThe purpose of the paper is to explore the relationships between geographical and virtual proximity in cluster organizations (COs). The authors report the findings of a qualitative study conducted in four COs in Poland. The basic technique for collecting and analyzing data was an in-depth individual interview and qualitative content analysis. The research has shown that the relationships between geographical and virtual proximity...
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Overcoming Phobias: Harnessing the Power of Immersive Virtual Reality Therapy
PublikacjaThe goal of the chapter was to review the different therapeutic techniques used in the treatment of various forms of phobias, with particular emphasis on virtual reality treatment. We define different types of phobias, including social ones. We also describe treatment techniques – adopted from behavioral therapy – which have been developed to aid the treatment of phobias. Particular emphasis has been placed on the flooding, implosive...
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Geo-engineering computer simulation seems attractive but is it the real world?
PublikacjaCorrect formulation of the differential equation system for equilibriom conditions of subsoil, especially in terms of controlled numerical calculation, is discussed. The problem of solution stability is also considered. The solution of problems, which are ill-posed, have no practical value in the majority of cases and is this way the engineering prognosis can lead to real disaster. The object of this paper is quite relevant if...
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PHASE OBJECT OBSERVATION SYSTEM BASED ON DIFFRACTION PHASE MICROSCOPY
PublikacjaIn the paper authors present a special measurement system for observing phase objects. The diffraction phas microscopy makes it possible to measure the dimensions of a tested object with a nanometre resolution. To meet this requirement, it is proposed to apply a spatial transform. The proposed setup can be based either on a two lenses system (called 4 f ) or a Wollaston prism. Both solutions with all construction aspects are described...
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Framework for gamification of specialized subjects within engineering studies
PublikacjaGamification is a relatively new term forged along with the occurrence of new information technology, especially easy access to internet and smartphones. Gamification is a use of game mechanics, to modify the behavior of people in non-games situations to increase the involvement of individuals. The method is based on the pleasure that comes from overcoming the obstacles to reach next achievable level, which consists of challenges,...
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Resolving Conflicts in Object Tracking in Video Stream Employing Key Point Matching
PublikacjaA novel approach to resolving ambiguous situations in object tracking in video streams is presented. The proposed method combines standard tracking technique employing Kalman filters with global feature matching method. Object detection is performed using a background subtraction algorithm, then Kalman filters are used for object tracking. At the same time, SURF key points are detected only in image sections identified as moving...
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Object serialization and remote exception pattern for distributed C++/MPI application
PublikacjaMPI is commonly used standard in development of scientific applications. It focuses on interlanguage operability and is not very well object oriented. The paper proposes a general pattern enabling design of distributed and object oriented applications. It also presents its sample implementations and performance tests.
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Asynchronous Method of Simultaneous Object Position and Orientation Estimation with Two Transmitters
PublikacjaThis paper proposes an object location method for all types of applications, including the Internet of Things. The proposed method enables estimations of the position and orientation of an object on a plane or in space, especially during motion, by means of location signals transmitted simultaneously from two transmitters placed on the object at a known distance from each other. A mathematical analysis of the proposed method and...
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Sacral sound-engineering
PublikacjaOrganologic and campanologic acoustical problems due to applications to sacral objects are characterized on ground of numerous reviewed publications and engineering reports. Participations of several involved research centres, mostly Polish, at solving these problems are evaluated. Some desirable future developments are indicated. Appendices bring examples of documentation on selected investigated objects.
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Analysis of luminance distribution uniformity in CAVE-type virtual reality systems
PublikacjaIn recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. The effect of user “immersion” into virtual reality in such systems is largely dependent of optical properties of the system. In this paper, problems of luminance distribution uniformity in CAVE-type virtual reality systems are analyzed. For better characterization of CAVE luminance nonuniformity corner and...
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A Parallel Genetic Algorithm for Creating Virtual Portraits of Historical Figures
PublikacjaIn this paper we present a genetic algorithm (GA) for creating hypothetical virtual portraits of historical figures and other individuals whose facial appearance is unknown. Our algorithm uses existing portraits of random people from specific historical period and social background to evolve a set of face images potentially resembling the person whose image is to be found. We then use portraits of the person's relatives to judge...
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DECISION - MAKING IN VIRTUAL SOFTWARE TEAMS USING CLOUD PLATFORMS
PublikacjaSoftware development projects are usually realized by traditional or virtual IT teams using computing clouds. Team collaboration requires decision - making regarding essential aspects of a project progress. The article concerns methods of decision – making process in the case of traditional and virtual teams’ work. The research results conducted in a group of IT specialists are presented, and to analyze their preferences in decision-making...
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Performance evaulation of video object tracking algorithm in autonomous surveillance system
PublikacjaResults of performance evaluation of a video object tracking algorithm are presented. The method of moving objects detection and tracking is based on background modelling with mixtures of Gaussians and Kalman filters. An emphasis is put on algorithm's efficiency with regards to its settings. Utilized methods of performance evaluation based on comparison of algorithm output to manually prepared reference data are introduced. The...
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Performance evaluation of video object tracking algorithm in autonomous surveillance system
PublikacjaResults of performance evaluation of a video object tracking algorithm are presented. The method of moving objects detection and tracking is based on background modelling with mixtures of Gaussians and Kalman filters. An emphasis is put on algorithm's efficiency with regards to its settings. Utilized methods of performance evaluation based on comparison of algorithm output to manually prepared reference data are introduced. The...
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Virtual designs and reconstructions of amber works: Amber craftsman simulator
PublikacjaThis paper presents the concept of visualization of amber works in a virtual reality cave. It describes problems encountered during the acquisition, modeling and rendering of geometrical objects distinguished by heterogeneous transparency.
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VIRTUAL REALITY
Czasopisma -
Virtual Creativity
Czasopisma -
Testability of distributed object.
PublikacjaWyróżniono trzy poziomy zdalnego dostępu do obiektu: ograniczony, częściowy; pełny i sformułowano warunki testowalności dla dwu klas aplikacji rozproszonych: własnych i obcych. Zaproponowano metodę zdalnego monitorowania stanu obiektów zaimplementowanych =na platformie COBRA
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Modeling of luminance distribution in CAVE-type virtual reality systems
PublikacjaAt present, one of the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems are usually consisted of four, five or six projection screens and in case of six screens arranged in form of a cube. Providing the user with a high level of immersion feeling in such systems is largely dependent of optical properties of the system. The modeling of physical phenomena plays nowadays...
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Retrospecting Polish Audio Engineering Society Membership on 20th Anniversary of the Polish Section of the Audio Engineering Society
PublikacjaIn this article some key events concerning founding Polish Section of the Audio Engineering Society were presented. In addition, the history covering International Symposia on Sound Engineering and Mastering was outlined. Also, papers contained in this issue were shortly reviewed.