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From Functional Requirements through Test Evaluation Design to Automatic Test Data Retrieval – a Concept for Testing of Software Dedicated for Hybrid Embedded Systems
PublicationFrom Functional Requirements through Test Evaluation Design to Automatic Test Data Retrieval – a Concept for Testing of Software Dedicated for Hybrid Embedded Systems
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Application, design and operation of constructed wetland systems: case studies of systems in the Gdańsk region, Poland
PublicationDifferences in operation result from physical, chemical and biological conditions, which directly influence transformations in the whole aquatic-matrix-plants environment. Depending on the quantity of inflowing organic matter load and the rate of biochemical processes, the contaminations could be removed or/and retuned in the system. From this point of view the facility should be designed and operated in such way that the highest...
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Model of speed-varing rotor for mechatronic systems analysis and design
PublicationW artykule przedstawiono sposób modelowania złożonych układów mechatronicznych w oparciu o metodę grafów wiązań. Celem zilustrowania metody posłużono się przykładem liczbowym, w którym rozważano wirnik obracający się ze zmienną prędkością kątową. Prezentowana metodyka doskonale nadaje się do modelowania układów o zróżnicowanej naturze fizycznej. Otrzymany model ma charakter obiektu o pewnej liczbie wejść i wyjść, który można w...
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Interference between Land and Sea Logistics Systems. Multifunctional Building System Design Towards Autonomous Integrated Transport Infrastructure
PublicationThe research is focused on developing design theory towards efficient multifunctional facilities for logistics supply chains in the contemporary urban city structures. The development of modern systems based on autonomous transport creates new conditions for their management and generates an emerging need to define dedicated functional service structures. An important element of consideration also taken into account is the scenario...
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A mechatronic design based on desired solutions for vibration surveillance of mechanical systems
PublicationCelem pracy jest pokazanie zamierzonych rozwiązań, których włączenie może stanowić bazę nowych projektów mechatronicznych. Rozwiązania te dotyczą zmodyfikowanej metody nadzorowania drgań za pomocą sterowania modalnego przy energetycznym wskaźniku jakości, nadzorowania drgań za pomocą zmiennej prędkości obrotowej wrzeciona, a także - dopasowania prędkości obrotowej do optymalnego kąta przesunięcia fazowego. Uzyskane rezultaty oraz...
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Design of Analog Filters with Single Transmission Zeros, Dedicated for HFB Systems
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Centralized and Distributed Structures of Intelligent Systems for Aided Design of Ship Automation
PublicationA design process and accepted solutions made during this process, often base on non-formalized knowledge, obtained from designer (expert) intuition and practice. There are no formalized rules assuring the correctness of design solutions. The analysis of design process of ship automation, including ship power system, shows that this process can be supported by application of the artificial intelligence elements. The article presents...
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Expedited Machine-Learning-Based Global Design Optimization of Antenna Systems Using Response Features and Multi-Fidelity EM Analysis
PublicationThe design of antenna systems poses a significant challenge due to stringent per-formance requirements dictated by contemporary applications and the high com-putational costs associated with models, particularly full-wave electromagnetic (EM) analysis. Presently, EM simulation plays a crucial role in all design phases, encompassing topology development, parametric studies, and the final adjustment of antenna dimensions. The latter...
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Toolgraph Design of Optimal and Feasible Control Strategies for Time-Varying Dynamical Systems
PublicationArtykuł prezentuje nową metodę projektowania optymalnych i realizowanych strategii sterowania dla wariantnych procesów dynamicznych. Centralnym ośrodkiem i narzędziem tej metody jest struktura grafu przepływowego reprezentująca istotne właściwości autonomicznej dynamiki danego procesu w przestrzeni czasowo-stanowej, składającej się z elementarnych segmentów. Strukturę tę nazywamy grafem narzędziowym przestrzeni czasowo-stanowej....
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Application of Syntactic Pattern Recognition Approach in Design and Optimisation of Group Machining Systems
PublicationRozwinięto koncepcję budowy zoptymalizowanych struktur systemów wytwarzania grupowego spektrum części z wykorzystaniem modelu analizy syntaktycznej sekwencji operacji ich procesów technologicznych. Określono formułę metryki odległościowej opisu stopnia zróżnicowania marszrut indywidualnych procesów oraz testowano jej skuteczność w aspekcie eksploracji wielowymiarowych danych i klasteryzacji obiektów wg cech wymagań technologicznych....
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Application of Syntactic Pattern Recognition Approach in Design and Optimisation of Group Machining Systems
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Design and experimental investigations of a cylindrical microjet heat exchanger for waste heat recovery systems
PublicationCompact heat exchangers have more and more applications in many areas, including the HVAC, food and petrochemical industry. This paper describes the development of heat exchanger technology for waste heat recovery (WHR) from a range of processes. Case-study testing shows that the proposed heat exchanger can successfully enhance heat transfer and recover waste heat in a range of applications making them economically, environmentally and...
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Mechatronic design o strongly nonlinear systems on a basis of three wheeled mobile platform
PublicationRemarkable grow in demand both of mobile platform operability performance and reduction of project leading time development encourage to apply modern algorithms and reliable engineering tools for the design process. The paper discusses the mechatronic design applied for the surveillance system based on the energy performance index algorithm. The exploited mechatronic techniques i.e. virtual prototyping, Hardware-In-the-Loop Simulation...
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Prototype design and development of low-load-roof photovoltaic modules for applications in on-grid systems
PublicationFour prototypes of lightweight photovoltaic modules for applications in on-grid systems have been designed, developed, manufactured and tested for compliance with relevant IEC standards. Selected, commercially available materials characterized by thermogravimetry, differential scanning calorimetry, dilatometry, scanning electron microscopy and nanoindentation technique were used in frameless, adhesively-bonded sandwich-structures...
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The application of an expert system for simulation investigations in yhe aided design of ship power systems automation.
PublicationPrzedstawiono strukturę i funkcje systemu wspomagającego projektowanie automatyki systemów enegretycznych statków. Dane opisujące projektowany podsystem energetyczny są wprowadzane w trybie interaktywnym do systemu ekspertowego. Reguły określaja poprawność formalną i merytoryczną wprowadzonych danych. W przypadku braku błędów system automatycznie tworzy model symulacyjny projektowanego podsystemu enegretycznego i wywołuje program...
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Circularly Polarized Metalens Antenna Design for 5G NR Sub-6 GHz Communication Systems
Publication5G NR (new radio) FR1 range refers to as Sub-6GHz band (410MHz to 7125MHz and 3.4GHz to 6GHz). In this paper, the frequency range of interest is from 3.4 to 6GHz, as many cellular companies are focusing on this Sub-6GHz band. A wideband circularly polarized (CP) antenna radiator is designed with diamond shape patches, fed by a microstrip line at the bottom through a rectangular shape wide slot on a ground plane. The proposed CP...
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Two-phase optimizing approach to design assessments of long distance heat transportation for CHP systems
PublicationCogeneration or Combined Heat and Power (CHP) for power plants is a method of putting to use waste heat which would be otherwise released to the environment. This allows the increase in thermodynamic efficiency of the plant and can be a source of environmental friendly heat for District Heating (DH). In the paper CHP for Nuclear Power Plant (NPP) is analyzed with the focus on heat transportation. A method for effectivity and feasibility...
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Model of emotions for game players
PublicationAffect-aware video games can respond to a game player's emotions. Such games seem to be more attractive for users. Therefore for that kind of games it is necessary to create a model of the player's emotions to know to which emotions the application should react. The paper describes different models of emotions. The questionnaire and experiment for video game players is presented. Some results of the tests are shown. Then the model...
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A comprehensive survey on low-cost ECG acquisition systems: Advances on design specifications, challenges and future direction
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Modern design solutions of cooling systems, as an example of energy efficiency rationing, operational safety and environmental protection
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Linear game non-contextuality and Bell inequalities—a graph-theoretic approach
PublicationWe study the classical and quantum values of a class of one-and two-party unique games, that generalizes the well-known XOR games to the case of non-binary outcomes. In the bipartite case the generalized XOR(XOR-d) games we study are a subclass of the well-known linear games. We introduce a 'constraint graph' associated to such a game, with the constraints defining the game represented by an edge-coloring of the graph. We use the...
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Wpływ usług on-line na budowanie pozytywnych relacji i lojalności klienta
PublicationW artykule omówiono wybrane problemy projektowe dotyczące współczesnych usług on-line w kontekście budowania trwałej lojalności klienta. Przedstawiono model warstwowego rozwoju usług on-line wraz z zaleceniami projektowymi zorientowanymi na budowanie i wzmacnianie lojalności klienta. Przedstawiono przykłady scenariuszy rozwoju usług e-zdrowia online. Przedstawiono możliwości dalszego rozwoju prezentowanego podejścia i plany dalszych...
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A distributed system for conducting chess games in parallel
PublicationThis paper proposes a distributed and scalable cloud based system designed to play chess games in parallel. Games can be played between chess engines alone or between clusters created by combined chess engines. The system has a built-in mechanism that compares engines, based on Elo ranking which finally presents the strength of each tested approach. If an approach needs more computational power, the design of the system allows...
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Enterprise Gamification - Learning as a Side Effect of Competition
PublicationGmification in companies can be used for driving desired employees behaviour that are advantageous to their development and performance improvement. This paper presents tools acquired from online social networking services and game mechanisms to encourage managers to compete by providing extended statistics and user profiles features in e-learning system.
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Experimental economics in business education: Using simple games to achieve multifaceted effects
PublicationEconomics differs from other sciences not only because of its normative part, but also because of very limited use of experiments. In this way, economics is often perceived as being methodologically more similar to astronomy or meteorology rather than physics or chemistry. Over last decades, however, experimental economics has been significantly developed. This chapter presents some of the possibilities for academic teachers to...
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Adjusting Game Difficulty by Recreating Behavioral Trees of Human Player Actions
PublicationThis paper presents a proposition of a method for adjusting game difficulty to the current level of player's skills in one-on-one games. The method is based on recognition of human player's actions and recording of those actions in the form of behavioral trees. Such trees are later used to drive behaviors of computer-controlled opponents so that human player has beat hit own strategy and improve on it, to win subsequent games....
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Design and Microwave-Assisted Synthesis of TiO2-Lanthanides Systems and Evaluation of Photocatalytic Activity under UV-LED Light Irradiation
PublicationThe TiO2-Eu and TiO2-La systems were successfully synthesized using the microwave method. Based on the results of X-ray diffraction analysis, it was found that regardless of the analyzed systems, two crystal structures were noted for the obtained samples: anatase and rutile. The analysis, such as XPS and EDS, proved that the doped lanthanum and europium nano-particles are present only on the TiO2 surface without disturbing the...
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Lubricant property and rolling contact fatigue test of oil-in-water emulsion type HFA-E and oil Total Azolla 46 as working liquids in hydraulic systems
PublicationW artykule scharakteryzowano i opisano wyniki badań własności smarnych wody destylowanej, emulsji wodno-olejowej typu HFA-E (1% oleju w wodzie) sporządzonej na bazie koncentratu Isosynth VX110BF, oleju Total Azolla 46 i samego koncentratu Isosynth VX110BF (tylko dla porównania z olejem, emulsją i wodą). W artykule pokazano wyniki badań pittingu z użyciem wody, emulsji i oleju jako środków smarnych. Ponadto w artykule przedstawiono...
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CHALK & TALK OR SWIPE & SKYPE?
PublicationTechnology in classroom is a matter of heated discussions in the field of education development, especially when multidisciplinary education goes along with language skills. Engineers’ education requires theoretical and practical knowledge. Moreover, dedicated computer skills become crucial for both young graduates and experienced educators on the labor market. Teaching online with or without using different Learning Management...
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Infinite chromatic games
PublicationIn the paper we introduce a new variant of the graph coloring game and a new graph parameter being the result of the new game. We study their properties and get some lower and upper bounds, exact values for complete multipartite graphs and optimal, often polynomial-time strategies for both players provided that the game is played on a graph with an odd number of vertices. At the end we show that both games, the new and the classic...
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ANFIS-Based NPC Population Control in Video Games
PublicationModern computer games aim at providing rich, vivid worlds. The aim is to encourage the player to explore and interact with the in-game world. To describe the complex relations between in-game NPCs and their surrounding fuzzy logic is used. The paper presents ANFIS based population control in the video game. We present an approach allowing stabilizing the number of NPCs in-game by providing a certain amount of food to the environment....
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Which digital games are appropriate for our children?
PublicationChapter contains advice on which digital games are accessible for children with diverse impairments. It providess a process for choosing the device, the game and adjusting it. It might be of use for therapists, techers and caregivers.
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4- (Tri-tert-butoxysilylthiomercurio)benzoic acid. Acta Cryst. Sect. E Struct. Rep. [online]**2003 vol. 59 s. m125-m127, 2 rys. 2 tab. bibliogr. 12 poz. Kwas 4-(tri-tert-butoksysililotiortęcio)benzoesowy.
PublicationTytułowy związek otrzymano poprzez reakcję kwasu 4-hydroksyrtęciobenzoesowe-go z tri-tert-butoksysilanotiolem. Przy użyciu rentgenowskiej analizy struk-turalnej monokryształów wyznaczono strukturę cząsteczkową i krystaliczną te-go związku.
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Game with a Purpose for Verification of Mappings Between Wikipedia and WordNet
PublicationThe paper presents a Game with a Purpose for verification of automatically generated mappings focusing on mappings between WordNet synsets and Wikipedia articles. General description of idea standing behind the games with the purpose is given. Description of TGame system, a 2D platform mobile game with verification process included in the game-play, is provided. Additional mechanisms for anti-cheating, increasing player’s motivation...
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Applications for investigating therapy progress of autistic children
PublicationThe paper regards supporting behavioral therapy of autistic children with mobile applications, specifically applied for measuring the child’s progress. A family of five applications is presented, that was developed as an investigation tool within the project aimed at automation of therapy progress monitoring. The applications were already tested with children with autism spectrum disorder. Hereby we analyse children’ experience...
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Editorial: Coronavirus disease (COVID-19): Socio-economic systems in the post-pandemic world: Design thinking, strategic planning, management, and public policy
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Lithium tetrakis(tri-tert-butoxysilanethiolato)gallate(III). Acta Cryst.Sect. E Struct. Rep. [online]**2002 vol. 58 s. m728-m729, 1 rys. 1 tab. bibliogr. 13 poz. Tetrakis(tri-tert-butoksysilanotiolano)gallan(III) litu.
PublicationPraca opisuje syntezę oraz strukturę krystaliczną i cząsteczkową tetrakis(tri-tert-butoksysilanotiolano)gallanu(III) litu. Kation litu jest koordynowany wewnątrz cząsteczki przez dwa atomy tlenu z dwóch grup tert-butoksylo-wych. Strukturę wyznaczono stosując rentgenowską analizę strukturalną mono-kryształu.
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Heterogeneity of national accounting systems, world-class universities and financial resources: What are the links?
PublicationThis study investigates the relationship between university financial resources, applied accounting systems, and the place of a university in the Shanghai Ranking. We find a strong relationship between the financial resources under the control of a world-class university and the position of that university in the highest tier of the global ranking. We propose a model (available online) to predict a university’s tier in the ranking...
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Reducing the Environmental Impact of the Public Water Transportation Systems by Parametric Design and Optimization of Vessels’ Hulls. Study of the Gdańsk’s Electric Passenger Ferry (2015-2016).
PublicationThe paper presents the potential and risks of utilizing Rhinoceros and Grasshopper software for parametric design and multi-varietal optimization of the hull of a small sustainable ferry. The sustainability criteria, parametric design flowchart and optimizing methods are described. As the result, the advantages and disadvantages of this approach obtained in the research-by-design process conducted by an intercollegiate team at...
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Emotion Recognition for Affect Aware Video Games
PublicationIn this paper the idea of affect aware video games is presented. A brief review of automatic multimodal affect recognition of facial expressions and emotions is given. The first result of emotions recognition using depth data as well as prototype affect aware video game are presented
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Smooth start for strategry game development supported by XNA framework
PublicationTo attract young and casual game developers, Microsoft created a set of libraries oriented towards easier game development and end-product management. The aim of XNA Framework is to provide a unified software development environment for creating games for both PC's and dedicated platforms like XBOX consoles or mobile phones capable of 3D acceleration. The use of modern, object oriented languages available for the .NET platform...
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Porównanie własności smarnych wody, emulsji oleju w wodzie typu HFA-E oraz oleju Total Azolla 46 jako czynników roboczych w układach hydraulicznych = Comparison of the lubricant property of water oil-in-water emulsion type HFA-E and oil total Azolla 46 as working liquids in hydraulic systems
PublicationW artykule scharakteryzowano i opisano wyniki badań własności smarnych wody destylowanej, 1% emulsji oleju w wodzie typu HFA-E sporządzonej na bazie koncentratu do tworzenia emulsji Isosynth VH110BF, oleju Total Azolla 46 oraz, w celach porównawczych, samego koncentratu Isosynth VH110BF. Przedstawiono również wyniki badań powierzchniowego zużycia zmęczeniowego (pittingu), dla wyżej wymienionych czynników smarnych. Emulsja oleju...
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Possible uses of crisis situation aiding system in virtual world simulation
PublicationMany of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover, it shows how this kind of system can be taught during subsequent games with a large number of players. As an example...
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Adopting Collaborative Games into Agile Software Development
PublicationAlthough the emergence of agile methods has triggered a growing awareness that social factors have a crucial impact on the success of software projects, neither the Scrum Guide nor the Agile Manifesto prescribe techniques that aid the human side of software development. To address this challenge, we enriched the Scrum process with a set of collaborative games. Collaborative games refer to techniques inspired by game play, but designed...
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Game with a Purpose for Mappings Verification
PublicationMappings verification is a laborious task. The paper presents a Game with a Purpose based system for verification of automatically generated mappings. General description of idea standing behind the games with the purpose is given. Description of TGame system, a 2D platform mobile game with verification process included in the gameplay, is provided. Additional mechanisms for anti-cheating, increasing player’s motivation and gathering...
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A proposition for integrating elements of game universe by means of behavioral trees
PublicationModern computer games often involve autonomous beings collaborating and competing with each other to reach their objectives in the game universe. It seems only natural to use agent-oriented approach in such cases. This article identifies the rules of building a game universe as an environment for executing agents. The paper also covers a method for decomposing compound behaviors into behavioral trees. Dividing complex behaviors...
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AUTOMATIC LEARNING OF STRATEGY AND RULES IN CARD GAMES USING IMAGE FROM CAMERA
PublicationBelow work tries to answer a question: if it is possible to replace real human with computer system in social games. As a subject for experiments, card games were chosen, because they require a lot of player interaction (playing and taking cards), while their rules are easy to present in form of clear list of statements. Such a system, should allow real players to play without constant worrying about guiding or helping computer...
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Framework for gamification of specialized subjects within engineering studies
PublicationGamification is a relatively new term forged along with the occurrence of new information technology, especially easy access to internet and smartphones. Gamification is a use of game mechanics, to modify the behavior of people in non-games situations to increase the involvement of individuals. The method is based on the pleasure that comes from overcoming the obstacles to reach next achievable level, which consists of challenges,...
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Quantifying Contextuality
PublicationContextuality is central to both the foundations of quantum theory and to the novel information processing tasks. Despite some recent proposals, it still faces a fundamental problem: how to quantify its presence? In this work, we provide a universal framework for quantifying contextuality. We conduct two complementary approaches: (i) the bottom-up approach, where we introduce a communication game, which grasps the phenomenon of...
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Diaquadihydroxohexakis(tri-tert-butoxysilanethiolato)octalithium(I)-toluene(1/2). Acta Cryst. Sect. E Struct. Rep. [online]**2002 vol. 58 s. m569-m570 1 rys. 1 tab. bibliogr. 9 poz. Diakwadihydroksoheksakis (tri - tert-butoksysilanotiolano)oktalit(I)-toluen (1/2).
PublicationPraca zawiera opis syntezy i struktury krystalicznej oraz cząsteczkowej ty-tułowego związku. Prezentowana struktura zawiera cząsteczki będące formalnieadduktem o wzorze Li8(SR)6(OH)2(H2O)2 (R=(tBuO)3Si) oraz cząsteczki toluenu.Strukturę wyznaczono stosując rentgenowską analizę strukturalną monokryszta-łu.