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Search results for: VIRTUAL%20PROTOTYPING
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Virtual and Physical Prototyping
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Experiment-aided virtual prototyping to minimize tool-workpiece vibration during boring of large-sized structures
PublicationThe paper presents the author's method of solving the problems of vi-bration suppression during boring of large-sized workpieces by means of an in-novative method of adjusting the rotational speed of the boring bar. It consists in selecting the spindle speed in accordance with the results of the cutting process simulation. The method includes identification of the model of the finite element method of the boring bar. The Root Mean...
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Optimization of the spindle speed during milling of large-sized structures with the use of technique of Experiment-Aided Virtual Prototyping
PublicationIn the paper are presented considerations concerning vibration suppression problems during milling of large-sized workpieces with the use of innovative method of matching the spindle speed of cutting tool. It depends on repeatable change of the spindle speed value as soon as the optimal vibration state of the workpiece approaches. The values of dominant “peaks” in the frequency spectra and the Root Mean Square (RMS) values of time...
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Optimization of clamping stiffness during milling of high-dimensional structures with the use of techniques of experiment – aided virtual prototyping
PublicationThe subject of this paper is a method of searching for conditions of minimizing the vibration level of a tool-high dimensional flexible workpiece, at unchangeable technological parameters of the machining process. It depends on repeatable change of the values of the stiffness coefficients as soon as an optimal vibration state of the workpiece approaches. There are assessed the values of dominant ”peaks” in the frequency spectra...
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An Experimentally Aided Operational Virtual Prototyping to Obtain the Best Spindle Speed during Face Milling of Large-Size Structures
PublicationAbstract: The paper presents an original method concerning the problem of vibration reduction in the general case while milling large-size and geometrically complex details with the use of an innovative approach to the selection of spindle speed. A computational model is obtained by applying the so-called operational approach to identify the parameters of the workpiece modal model. Thanks to the experimental modal analysis results,...
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A technique of experiment aided virtual prototyping to obtain the best spindle speed during face milling of large-size structures
PublicationThe paper presents an original method concerning vibration suppression problem during milling of large-size and geometrically complicated workpieces with the use of novel way of selecting the spindle speed. This consists in repetitive simulations of the cutting process for subsequent values of the spindle speed, until the best vibration state of the workpiece is reached. An appropriate method of obtaining a computational model,...
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Virtual immersive environments
PublicationYet a higher level of active systems may be achieved when users are fully immersed in an interface which is a 3D computer generated virtual world and can interact with surrounding objects of that world as they were in a real one. This is the issue covered by Chapter 7. Interaction in such a world is both multidimensional and multimodal, with the possibility of free movement of the user in any direction and the simultaneous stimulation...
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VIRTUAL REALITY
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Virtual Creativity
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New Aspects of Virtual Sound Source Localization Research—Impact of Visual Angle and 3-D Video Content on Sound Perception
PublicationThe influence of image on virtual sound source localization, called the “image proximity effect” or the “ventriloquism effect”, is a well known phenomenon. This paper focuses on other aspects related to this effect, namely the impact of the visual angle of the presented object and 3D video content on sound perception. The research conducted confirmed that the visual angle of the presented object determines the image proximity effect...
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Wirtualne przedmieścia = Virtual suburbs
PublicationW miarę rozwoju miasta w obszar podmiejski wkraczają nie tylko nowe tereny mieszkaniowe, ale także funkcje komercyjne jak obiekty handlowe, czy sportowe. Dla osób zbliżających się do terenów zurbanizowanych przedmieście stanowi bramę wjazdową do miasta. Z tego względu powszechne jest lokalizowanie w tym obszarze różnego typu billboardów, które poprzez reklamę zapraszają do skorzystania z oferty proponowanej przez miasto. Coraz...
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Descriptive Modelling of Virtual Transactions.
PublicationArtykuł prezentuje opisowy model transakcji detalicznych, w którym ich znaczenie (IOR) wyrażone przez strukturę sprzedaży i udział w rynku jest uwarunkowane funkcjonalnością (FUN), na którą wpływają w sposób zwrotny trzy grupy czynników : technologicznych, (TFG) ludzkich (HFG) oraz rynkowych (MFG).
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Intercultural Challenges in Virtual Teams
Publication: Virtual teams are usually geographically dispersed and consist of members from different countries and cultures. They influences internal communication processes and can cause personal conflicts, misunderstandings or lack of trust. Intercultural diversity is also significant for goal setting and team effectiveness. The aim of this article is to check if virtual team members appreciate the cultural diversity or rather suffer from lack...
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Virtual Engineering Object / Virtual Engineering Process: A specialized form of Cyber Physical System for Industrie 4.0
PublicationThis paper reviews the theories, parallels and variances between Virtual Engineering Object (VEO) / Virtual Engineering Process (VEP) and Cyber Physical System (CPS). VEO and VEP is an experience based knowledge representation of engineering objects and processes respectively. Cyber–physical systems (CPSs) are the next generation of engineered systems in which computing, communication, and control technologies are tightly integrated....
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User interface prototyping. Techniques, methods and tools
PublicationCurrently, for interactive applications their usability and ergonomics of the user interface (UI) are critical factors for achieving users' acceptance.
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Virtual teachers - a future or just a dream?
PublicationRozdział dotyczy tematyki inteligentnych systemów uczących, w tym szczególny nacisk jest położony na wizualizowane postaci pojawiające się w systemach zdalnej edukacji (wirtualni mentorzy, wirtualni nauczyciele). Rozdział wskazuje cele budowania wirtualnych nauczycieli i pokazuje wybrane zadania, które mogą one realizować. Opisuje kilka przykładów wirtualnych mentorów, w tym bota wirtualnego nauczyciela GERDA tworzonego na Wydziale...
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Intelligent Resources Search in Virtual Libraries.
PublicationZostała zaprezentowana koncepcja bibliotek cyfrowych oraz temat wyszukiwania zasobów. W celu poprawy jakości procesu wyszukiwania, zostało zaproponowane użycie koncepcji sieci semantycznej zamiast klasycznego sposóbu opisu zasobów bibliograficznych. Została opisana prosta ontologia oparta o Dublin Core meta-data. Zostało przedyskutowane zastosowanie algorytmu przetważania połączeń semantycznych w celu szukania. Zastosowany w Wirtualnej...
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Virtual reality technology in architectural education
PublicationContemporary virtual reality (VR) technology allows the recreation of non-existent architectural objects of which there may be no trace remaining. Virtual reality applications allow access to digital models, which visualise the lost architecture. The popularity of VR has resulted in it being applied not only to computer games, but also in visualising the past. Maps allow movement through historical trails and 3D models of architecture...
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Virtual inertia in Electric Power System
PublicationThe article presents the idea of introducing virtual inertia system to the electric power systems. The virtual inertia aim is to reduce or eliminate the effect of reducing the inertia of the power system as a result of replacing classic electricity generating units with renewable renergy sources (RES). The considerations are ilustrated by a computational example.
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Personalized avatar animation for virtual reality
PublicationThe paper presents a method for creating a personalized animation of avatar for virtual reality application such as multiplayer on-line games. Animation is stored in a simplified version, containing only keyframes for important avatar poses. This version defines key movements, i.e. roughly describes the avatar's action. Animation is enriched by the user with new motion phases utilizing fuzzy descriptors.Various degrees of motion...
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Virtual instruments for stroboscopic effects simulation
PublicationPrzedstawiono korzyści wynikające z wykorzystania edukacyjnych przyrządów wirtualnych w nauczaniu metrologii. Jako przykład pokazano przyrządy wirtualne umożliwiające zasymulowanie efektu stroboskopowego, m.in. do analizy działania częstościomierza rezonansowego.
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COMPARATIVE STUDY OF TRADITIONAL AND VIRTUAL TEAMS
PublicationThe paper presents two kinds of cooperating teams: traditional and virtual, and proposes a new measure of the team virtuality level. Some representative teamwork characteristics, such as team member competencies, team diversity, leadership, and team decision-making are analyzed and compared depending on the degree of virtuality. Moreover, the team climate as one of the team performance measures is also analyzed and compared in...
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Product development using rapid prototyping for pump rotors
PublicationW artykule zaprezentowano zastowanie techniki szybkiego prototypowania do wytwarzania fizycznych modeli produktów i ich części składowych oraz prototypów funkcjonalnych, technicznych i wizualnych z pominięciem tradycyjnych technologii mechanicznych jak odlewanie, skrawanie czy też obróbko elektroerozyjna. Przedstawione studium przypadku oparto na rozwoju konstrukcji wirnika pompy począwszy od etapu projektowania poprzez wytwarzanie...
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ASIC Design Example of Complex SoC with FPGA Prototyping
PublicationThe paper presents an example of the System on a Chip design, where the FPGA prototyping has been used. Two FPGA prototypes have been realized. The first FPGA prototype uses AVNET board containing Xilinx Virtex4 device accompanied by custom board with required devices. The second FPGA prototype has been built using the custom PCB with Xilinx Virtex-4 XC4VLX60 FPGA accompanied by all needed external components. The final system...
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Wireless intelligent audio-video surveillance prototyping system
PublicationThe presented system is based on the Virtex6 FPGA and several supporting devices like a fast DDR3 memory, small HD camera, microphone with A/D converter, WiFi radio communication module, etc. The system is controlled by the Linux operating system. The Linux drivers for devices implemented in the system have been prepared. The system has been successfully verified in a H.264 compression accelerator prototype in which the most demanding...
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ASIC Design Example of Complex SoC with FPGA Prototyping
PublicationThe paper presents an example of the System on a Chip design, where the FPGA prototyping has been used. Two FPGA prototypes have been realized. The first FPGA prototype uses AVNET board containing Xilinx Virtex4 device accompanied by custom board with required devices. The second FPGA prototype has been built using the custom PCB with Xilinx Virtex-4 XC4VLX60 FPGA accompanied by all needed external components. The final system...
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Impeller pump development using rapid prototyping methods
PublicationMetody szybkiego prototypowania przy wspomaganiu komputerowym projektowania 3D wraz z systemami wspomagania inżynierskiego pozwalają uzyskać wyrób o prognozowanych właściwościach technologicznych i użytkowych.W artykule przedstawiono studium przypadku zastosowania metod szybkiego prototypowania w rozwoju elementów pomp wirowych.
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Hip endhoprothesis development using rapid prototyping methods
PublicationIntegrated product development based on Rapid Prototyping methods, connected with computer aided 3D design and computer aided engineering enables fast and full new product verification and validation. A case study derived from clinical and technological practice using hip implant construction is also included.
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The Digital Tissue and Cell Atlas and the Virtual Microscope
PublicationWith the cooperation of the CI TASK (Center of lnformatics Tri-Citry Academic Supercomputer and network) and the Gdańsk University of Technology, the Medical University of Gdańsk undertook the creation of the Digital Tissue and Cell Atlas and the Virtual Microscope for the needs of the Bridge of Data project. In the beginning, an extensive collection of histological and cytological slides was carefully selected and prepared by...
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Virtual Sightseeing in Immersive 3D Visualization Lab
PublicationThe paper describes the modern Immersive 3D Visualization Lab (I3DVL) established at the Faculty of Electronics, Telecommunications and Informatics of the Gdańsk University of Technology (GUT) and its potential to prepare virtual tours and architectural visualizations on the example of the application allowing a virtual walk through the Coal Market in Gdańsk. The paper presents devices of this laboratory (CAVE, walk simulator etc.),...
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Evaluation the effectiveness of virtual machine integrated with CPU
PublicationIn the paper effectiveness of example CPU with integrated virtual machine is presented. The idea and implementation of virtual machine is shown. In next sections reference CPU and sample virtual machine is described. Finally optimality of the translation process is analysed.
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Managing Virtual Teams: The Three Dimensions Scope
PublicationDue to globalisation and economic reasons the number of people working as a team in a virtual environment is increasing. Although virtual team can outperform teams working in a traditional environment still many managers face difficulties in achieving this goal. This article describes the idea of a system that would support knowledge management in virtual teams focusing on three dimensions of virtual work: location, organisation,...
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Architectural Heritage Virtual Models in Conservation Practice
PublicationThe article presents the issues concerning architectural heritage digital models’ applications in conservation practice. These considerations are discussed in the context of the commencement of creating virtual models regarding no-longer existing historical buildings in the first half of the 1980s. Such models’ applications and possible uses are analyzed within the adopted criteria that distinguish the following model types....
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Models and soft modelling in economics and virtual markets.
PublicationPrzedstawiono wprowadzenie do rynków wirtualnych, następnie zaproponowano podstawy miękkiego opisowego modelowania tych rynków. Przedstawione podejście potraktowano jako pierwszy krok w procesie budowy docelowego modelu wyjaśniającego.
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Teaching architectural history through virtual reality
PublicationThe impact of implementing 3D models and virtual reality in teaching the theory of architecture and architectural history is the theme of this article. Virtual reality and easy-to-use 3D tools allow a whole historic object to be visualised. As a result, there is social and economic pressure to modernise present educational methods using this technology. Therefore, the authors have focused their research on an issue of significance...
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Virtual touchpad - video-based multimodal interface
PublicationA new computer interface named Virtual-Touchpad (VTP) is presented. The Virtual-Touchpad provides a multimodal interface which enables controlling computer applications by hand gestures captured with a typical webcam. The video stream is processed in the software layer of the interface. Hitherto existing video-based interfaces analyzing frames of hand gestures are presented. Then, the hardware configuration and software features...
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Student model representation for pedagogical virtual mentors
PublicationThe paper concerns technological aspects of virtual mentors construction, especially concentrating on the student model representation. The article distinguishes several types of information that is gathered by the pedagogical agents and other educational platforms, including student knowledge model, student progress tracking, interaction process patterns and learner preferences. A set of technologies used for the student model...
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Virtual Archaeology Review
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Journal of the Virtual Explorer
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Deformation of the Structural Details of the Components Created by the Rapid Prototyping Method
PublicationThe paper present the results of preliminary research and describes the deformation of construction details within the process of producing small element employing a stereography system. The article discuses a scheme for changes in data conversion. Variation in construction details have been described on the basis of analysing photographs.
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Versatile prototyping platform for Data Processing Boards for CBM experiment
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Soft-core processors as SoC prototyping solution for cryptographic application
PublicationArtykuł przedstawia metodę wykorzystania procesora soft-core w zastosowaniach kryptografii. Przedstawione są problemy oraz zagadnienia, które udowadniają potrzebę wprowadzania silnych zabezpieczeń na niskim poziomie systemu sprzętowo-programowego. Istniejące zagrożenia stanowią wyzwanie dla projektantów bezpiecznych systemów, a sprzętowa realizacja obsługi algorytmu kryptograficznego AES jest dobrym przykładem rozwiązania tych...
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Relationships Between Geographical and Virtual Proximity in Cluster Organisations
PublicationThe purpose of the paper is to explore the relationships between geographical and virtual proximity in cluster organizations (COs). The authors report the findings of a qualitative study conducted in four COs in Poland. The basic technique for collecting and analyzing data was an in-depth individual interview and qualitative content analysis. The research has shown that the relationships between geographical and virtual proximity...
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The Role of Virtual Package Shapes in Digital Product Presentation
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Knowledge based virtual organisations for the e-decisional community
PublicationW pracy przedstawiono propozycje modelowania wirtualnych organiozacji opartych na wiedzy w zastosowaniu do budowy elektronicznej spolecznosci decyzyjnej.
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Ordered multicast protocol based on credited virtual acknowledgment
PublicationPrzedstawiono protokół rozgłaszania dla sieci pakietowych oparty na statystycznym przewidywaniu ruchu aplikacji. Pokazano, że wydajność protokołu zbliżona jest do optymalnej w klasie wykorzystującej potwierdzenia wirtualne.
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Virtual hearing aid - the computer application for education purposes.
PublicationZrealizowano aplikację komputerową demonstrującą zasady działania aparatów słuchowych. Osoba z dobrym słuchem ma możliwość zapoznania się z problemem niedosłuchu i działaniem aparatu. Aplikacja wyposażona jest w intuicyjny interfejs, który przedstawia elementy aparatu słuchowego na schemacie blokowym z opcjami dotyczącymi źródła dźwięku, typu szumu oraz ustawień aparatu. Aplikacja wzbogacona jest o materiały dydaktyczne, opisujące...
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Overview of the Virtual Transcription Laboratory Usage Scenarios and Architecture
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Exploring contexts of use of cultural objects in virtual museums
PublicationThis paper presents a system which facilitates discovering knowledge about cultural objects. The system is based on semantic modeling of a virtual museum which consists of cultural objects placed in a virtual 3D space. The article describes an extension to the concept of cultural objects which includes information on the use of these objects. This extension enables to place objects in an appropriate context in a virtual museum....
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Hardware accelerated thin client for virtual reality applications
PublicationThin client applications often make minimal use of hardware available at the client side. This article focuses on the problem of creating portable thin client application for virtual reality applications, which allows use of client graphics hardware to aid rendering process. Some already available potential solutions are presented and entirely new protocol for client-server communication is presented to allow fast and reliable...
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Entrepreneurship in Virtual Economy: the Case of Currency One SA
PublicationPurpose: The scientific purpose of the study is an attempted synthesis of interpretation of “the virtual economy” and “the virtual environment” in the Polish and foreign literature on the subject. The cognitive purpose thereof is to offer an identification and a qualitative analysis of the factors that determine the development of e-entrepreneurship using an example of business practice. Methodology: The theoretical basis of the...
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Mobile virtual presence in civil engineering education and training
PublicationEducation technologies are on the cusp, emerging technologies connected with each other might reveal new added value in this field. In this paper, the author showed a framework for conducting civil engineering classes with a virtual presence on the construction site. The presented idea might be realized by use of the unnamed aerial vehicle equipped with 360 video camera. On-site activities are transmitted at a distance by GSM and...
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Evaluation of a Novel Approach to Virtual Bass Synthesis Strategy
PublicationThe aim of this paper is to present a novel approach to the Virtual Bass Synthesis (VBS) strategy applied to portable computers. The developed algorithms involve intelligent, rule-based settings of bass synthesis parameters with regard to music genre of an audio excerpt and the type of a portable device in use. The Smart VBS algorithm performs the synthesis based on a nonlinear device (NLD) with artificial controlling synthesis...
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Workflow patterns applicable to virtual knowledge-based organizations
PublicationWorkflow is a term specifying how to automate a business process, in whole or part during which documents, information or tasks are passed from one participant to another for action, according to a set of procedural rules. Workflow is therefore directly applicable in virtual knowledge-based organizations, where information is exchanged via electronic documents. In the literature, is presented a complete list of workflow control-flow...
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Tip-Based Nanofabrication as a Rapid Prototyping Tool for Quantum Science and Technology
PublicationTip-Based Nanofabication as a Rapid Prototyping Tool for Quantum Science and Technology discusses the development of cantilevered nanotips techniques of quantum devices prototyping and how they evolved from scanning probe microscopy. Also covered are the advantages and future prospects of atomic resolution capability and how to use this enabling technology as a rapid prototyping tool for quantum science and technology.
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Assessment of the Accuracy of a Virtual Multi-Channel Temperature Measuring Instrument
PublicationThe multi-channel temperature measurement system developed works with NTC thermistors. The article presents the results of theoretical and empirical evaluation of accuracy obtained in measurement channels. The basis for the theoretical assessment is the mathematical model for each of the measurement channels and the characteristics of the system elements included in the circuits of the measurement channel. Two different methods were...
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Team Roles and Team Performance in Small Virtual Software Teams
PublicationThe article presents the results of research on the composition of team roles conducted in 24 student software teams. An adaptation of M. Belbin’s model by B. Kożusznik was used. The model of team balance according to Belbin and Haaf is presented and correlations between team balance and team performance are analysed. Team performance is measured at three levels: result, satisfaction and team climate. The selected constellation...
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Virtual reality tools in teaching the conservation and history of Polish architecture
PublicationVirtual reality and its impact on teaching conservation and architectural history is the subject of this article. During the COVID-19 crisis in 2020, the education of students of architecture was transferred by Gdańsk University of Technology (GUT), Gdańsk, Poland, to distance learning. This method has provided academics an opportunity to examine the impact of virtual reality and remote education on architectural history and conservation....
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Luminance Distribution Measurements in CAVE-Type Virtual Reality Systems
PublicationIn this article, the immerse 3D visualization lab just opened at the Gdańsk University of Technology is presented. The effect of user “immersion,” it such virtual reality systems, is largely dependent on the optical properties of projected images. Luminance distribution of screens was measured and the luminance uniformity was determined and discussed.
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Knowledge Management Challenges in Collaborative Design of a Virtual Call Centre
PublicationThis paper presents the analysis of knowledge management issues for an user interface consulting project relevant during the development of a Virtual Call Centre. Experiences gathered by the team of designers and team of usability consultants have been described and evaluated from the knowledge management viewpoint. A concept of a knowledge-based system, potentially supporting usability consulting in subsequent IT projects has...
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Decisional DNA based framework for representing Virtual Engineering Objects
PublicationIn this paper, we propose a frame-work to represent the Virtual Engineering Objects (VEO) utilizing Set of Knowledge Experience Structure (SOEKS) and Decisional DNA. A VEO will enable the discovery of new knowledge in a manufacturing unit and the generation of new rules that drive reasoning. The proposed VEO framework will not only be knowledge based representation but it will also have its associated experience embedded within...
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Virtual Engineering Objects (VEO): Designing, Developing and Testing Models
PublicationIn this article, the development and implementation of the concept of Virtual Engineering Object (VEO) is described. A VEO is a computerized real world representation of an engineering object. VEO will act as a living representation of the object capable of adding, storing, improving and sharing knowledge through experience, in a way similar to an expert of that object. In this paper, it is shown through test models how the concept...
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Movement perception with the use of a motorized delta armrest and virtual reality
PublicationIn this paper we present a combination of neuroscience experiments with the use of a parallel armrest robot to study the effects of temporal delays and spatial biases on the movement perception. A dedicated armrest to guide and manipulate the arm has been developed for these experiments. It is a three-degree-of-freedom Delta structure. In combination with a virtual reality application, the movement perception has been evaluated....
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A Parallel Genetic Algorithm for Creating Virtual Portraits of Historical Figures
PublicationIn this paper we present a genetic algorithm (GA) for creating hypothetical virtual portraits of historical figures and other individuals whose facial appearance is unknown. Our algorithm uses existing portraits of random people from specific historical period and social background to evolve a set of face images potentially resembling the person whose image is to be found. We then use portraits of the person's relatives to judge...
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Virtual Keyboard controlled by eye gaze employing speech synthesis
PublicationThe article presents the speech synthesis integrated into the eye gaze tracking system. This approach can significantly improve the quality of life of physically disabled people who are unable to communicate. The virtual keyboard (QWERTY) is an interface which allows for entering the text for the speech synthesizer. First, this article describes a methodology of determining the fixation point on a computer screen. Then it presents...
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ASON/GMPLS connection control servers in virtual computer environment
PublicationIn the paper ASON/GMPLS connection control servers layer in the context of Next Generation Network (NGN) is described. The implementation of ASON/GMPLS connection control servers in virtual computer environment as well as performed measurements are presented. Some aspects of virtual environment installation are depicted. Remarks regarding application of the virtual computer environment to realization of communication between NGN...
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Virtual Engineering Factory: Creating Experience Base for Industry 4.0
PublicationABSTRACT In recent times, traditional manufacturing is upgrading and adopting Industry 4.0, which supports computerization of manufacturing by round-the-clock connection and communica- tion of engineering objects. Consequently, Decisional DNA- based knowledge representation of manufacturing objects, processes, and system is achieved by virtual engineering objects (VEO), virtual engineering processes (VEP), and virtual engineering...
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Use of a Virtual Instrument for Measurements of Direct Voltages in the Presence of Interferences
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Application of virtual reality modeling language for 3D seafloor imaging.
PublicationW artykule przedstawiono koncepcję wykorzystania języka opisu wirtualnej rzeczywistości do trójwymiarowej wizualizacji objektów znajdujących się na dnie morskim w zastosowaniu do danych pochodzących z systemów hydroakustycznych. W szczególności zaprezentowano technikę tworzenia trójwymiarowych scen przeznaczonych do szerokiego udostępniania w sieci Internet.
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Submerged object imaging using virtual reality modeling language.
PublicationArtykuł przedstawia sposób wykorzystania języka opisu wirtualnej rzeczywistości w archeologii podwodnej. Przedstawiono propozycję wizualizacji objektów znajdujących się na dnie morskim, a w szczególności zaprezentowano technikę rekonstrukcji obrazu trójwymiarowego z danych pochodzących z sonaru wielowiązkowego.
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Wirtualna rekonstrukcja Jaszczurki Gierłowskiej = Virtual reconstruction of Gierłowska’s Lizard
PublicationGdańsk znany jest z posiadania wielu osobliwości. Jedną z nich jest niewielka, choć licząca aż 44 miliony lat jaszczurka (podrząd Sauria, rodzina Lacertidae) zatopiona w trzyipółcentymetrowej bryłce bursztynu bałtyckiego – sukcynitu. Określa się ją mianem Jaszczurki Gierłowskiej, jako że w czerwcu 1997 r. znalazła ją na gdańskich Stogach bursztynniczka Gabriela Gierłowska. Obecnie bursztyn z jaszczurką oglądać można w Muzeum Bursztynu...
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Factors Affecting the Effectiveness of Military Training in Virtual Reality Environment
PublicationIn this paper, we explored the factors influencing the effectiveness of military trainings performed in a virtual reality environment. The rationale for taking up the topic is the fact that such trainings are often conducted under specific operational procedures. These procedures may create rigorous frameworks for all elements of the learning environment, including the teacher’s performance. Therefore, to ensure the most conducive...
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Multi-Channel Virtual Instrument for Measuring Temperature—A Case Study
PublicationThe article presents the hardware and software configuration of the developed multi-channel temperature measurement system as well as calibration procedures and measurement results verifying the properties of measurement channels. The system has been developed and dedicated primarily for measuring the temperature distribution in a laboratory model simulating underground power lines. With the adopted configuration of the analog...
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Overcoming Phobias: Harnessing the Power of Immersive Virtual Reality Therapy
PublicationThe goal of the chapter was to review the different therapeutic techniques used in the treatment of various forms of phobias, with particular emphasis on virtual reality treatment. We define different types of phobias, including social ones. We also describe treatment techniques – adopted from behavioral therapy – which have been developed to aid the treatment of phobias. Particular emphasis has been placed on the flooding, implosive...
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Virtual designs and reconstructions of amber works: Amber craftsman simulator
PublicationThis paper presents the concept of visualization of amber works in a virtual reality cave. It describes problems encountered during the acquisition, modeling and rendering of geometrical objects distinguished by heterogeneous transparency.
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DECISION - MAKING IN VIRTUAL SOFTWARE TEAMS USING CLOUD PLATFORMS
PublicationSoftware development projects are usually realized by traditional or virtual IT teams using computing clouds. Team collaboration requires decision - making regarding essential aspects of a project progress. The article concerns methods of decision – making process in the case of traditional and virtual teams’ work. The research results conducted in a group of IT specialists are presented, and to analyze their preferences in decision-making...
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Modeling of luminance distribution in CAVE-type virtual reality systems
PublicationAt present, one of the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems are usually consisted of four, five or six projection screens and in case of six screens arranged in form of a cube. Providing the user with a high level of immersion feeling in such systems is largely dependent of optical properties of the system. The modeling of physical phenomena plays nowadays...
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UPDRS tests for diagnosis of Parkinson's disease employing virtual-touchpad
PublicationThis paper presents a new approach to diagnosing Parkinson's disease. The progression of the disease can be measured by the UPDRS (Unified Parkinson Disease Rating Scale) scale which is used to evaluate motor and behavioral symptoms of Parkinson's disease. Hitherto the evaluation of the advancement of the disease in the UPDRS scale was made by a specialist through medical observation. The authors suggest a partial automation of...
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Virtual keyboard controlled by eye gaze employing speech synthesis
PublicationThe article presents the speech synthesis integrated into the eye gaze tracking system. This approach can significantly improve the quality of life of physically disabled people who are unable to communicate. The virtual keyboard (QWERTY) is an interface which allows for entering the text for the speech synthesizer. First, this article describes a methodology of determining the fixation point on a computer screen. Then it presents...
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Implementing knowledge-based virtual organisations for the e-Decisional community
PublicationW pracy przedstawiono koncepcyjne zasady funkcjonowania formy spolecznej zwanej e-Decisional Community oraz omowiono mozliwosci zastosowania w takiej formie zasad opartych na wiedzy organizacji wirtualnych.
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Using human behavior to develop knowledge-based virtual organisations
PublicationPropozycja modelu opartego na zachowaniach ludzkich dla potrzeb budowy wirtuanych organizacji opartych na wiedzy.Virtual organizations promote dynamic interaction between individuals, groups, and organizations, who share their capabilities and resources to pursue a common goal and maximize their benefits. Among these resources, knowledge is a critical one that requires special attention in order to support problem-solving activities...
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RAPID PROTOTYPING JOURNAL
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COMPUTER ANIMATION AND VIRTUAL WORLDS
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Journal of Gaming and Virtual Worlds
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Revista Virtual de Quimica
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Virtual Reality and Intelligent Hardware
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Vibrant Virtual Brazilian Anthropology
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PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS
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Virtual Economics
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The application of a photopolymer material for the manufacture of machine elements using rapid prototyping techniques
PublicationThe paper discusses the application of polymer resin for 3D printing. The first section focuses on rapid prototyping technique and properties of the photopolymer, used as input material in the manufacture of machine components. Second part of the article was devoted to exemplary 3-D-printed elements for incorporation in machines. The article also contains detailed description of problems encountered in implementation of the selected...
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Application of Rapid Prototyping technology in the manufacturing of turbine blade with small diameter holes
PublicationThe article presents the possibilities of using Rapid Prototyping (RP) technology in the manufacturing of turbine blades with small diameter holes. The object under investigation was gas turbine blade with small diameter cooling holes and holes for generating longitudinal vortices. A turbine blade model was produced by means of Direct Metal Laser Sintering (DMLS) technology and subsequently validated in terms of detection and accuracy...
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Multiuser Stereoscopic Projection Techniques for CAVE-Type Virtual Reality Systems
PublicationDespite the development of increasingly popular head mounted displays, CAVE-type systems may still be considered one of the most immersive virtual reality systems with many advantages. However, a serious limitation of most CAVE-type systems is the generation of a three-dimensional (3-D) image from the perspective of only one person. This problem is significant because in some applications, the participants must cooperate with each...
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Analysis of luminance distribution uniformity in CAVE-type virtual reality systems
PublicationIn recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. The effect of user “immersion” into virtual reality in such systems is largely dependent of optical properties of the system. In this paper, problems of luminance distribution uniformity in CAVE-type virtual reality systems are analyzed. For better characterization of CAVE luminance nonuniformity corner and...
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A Prototype of Educational Agent in Distance Learning Environment - Virtual Student Assistant
PublicationW zdalnym nauczaniu pojawia się wiele systemów wspierających, z których niezwykle ciekawym przykładem są agenty edukacyjne. Wśród wielu rodzajów agentów edukacyjnych wyróżnia się osobistych asystentów, których rolą jest organizacyjna pomoc osobie zdobywającej wiedzę. Artykuł jest poświęcony zaimplementowanemu na Wydziale ETI Politechniki Gdańskiej prototypowi agenta edukacyjnego o nazwie WAS (Wirtualny Asystent Studenta). Pokazana...
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THE ART OF VIRTUAL INFORMATION EXCHANGE AND ITS INFLUENCE ON REAL CITY SPACE
PublicationThe paper investigates the impact of the new genres of contemporary public art based on the virtual information exchange in real spaces of the cities. On the basis of theoretical approaches, trans-disciplinary surveys and case studies, the paper focuses on the art that not only relies on the technological support but also refers to the new public sphere, where people are co-creators of the art object giving their personal input...
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A virtual instrument for the adaptive analysis of low-frequency magnetic-field emissions
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Designing Emergency-Medical-Service Helicopter Interiors Using Virtual Manikins
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Possible uses of crisis situation aiding system in virtual world simulation
PublicationMany of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover, it shows how this kind of system can be taught during subsequent games with a large number of players. As an example...
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Smart Virtual Bass Synthesis Algorithm Based on Music Genre Classification
PublicationThe aim of this paper is to present a novel approach to the Virtual Bass Synthesis (VBS) algorithms applied to portable computers. The proposed algorithm employed automatic music genre recognition to determine the optimum parameters for the synthesis of additional frequencies. The synthesis was carried out using the non-linear device (NLD) and phase vocoder (PV) methods depending on the music excerpt genre. Classification of musical...
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Possible uses of crisis situation aiding system in virtual world simulation
PublicationMany of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover it shows how this kind of system can be taught during subsequent games with a large number of players.