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Search results for: VIRTUAL AND AUGMENTED REALITY

  • Sphere Drive and Control System for Haptic Interaction With Physical, Virtual, and Augmented Reality

    A system for haptic interaction with physical, virtual, and augmented realities, founded on drive and measurement elements (DMEs), is considered. The system consists of eight DME rolls equipped with linear actuators, able to measure their angular velocity, drive the sphere, and adjust downforce (pressing the roll against the sphere). Two modeling issues are addressed. Special effort is put in to compensate for various technical...

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  • Augmented Reality for Privacy-Sensitive Visual Monitoring

    Publication

    - Year 2014

    The paper presents a method for video anonymization and replacing real human silhouettes with virtual 3D figures rendered on the screen. Video stream is processed to detect and to track objects, whereas anonymization stage employs fast blurring method. Substitute 3D figures are animated accordingly to behavior of detected persons. Their location, movement speed, direction, and person height are taken into account during the animation...

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  • Semantic modeling of contextual augmented reality environments

    Publication
    • D. Rumiński

    - Year 2018

    Despite significant progress in the field of augmented reality (AR), regarding both hardware and software, there is still a lack of universal models and methods that would enable building ubiquitous AR systems that could be used anywhere and anytime, covering different application areas. This dissertation describes a new approach to building AR systems, called the Contextual Augmented Reality Environment (CARE). The CARE approach...

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  • Virtual reality technology in architectural education

    Contemporary virtual reality (VR) technology allows the recreation of non-existent architectural objects of which there may be no trace remaining. Virtual reality applications allow access to digital models, which visualise the lost architecture. The popularity of VR has resulted in it being applied not only to computer games, but also in visualising the past. Maps allow movement through historical trails and 3D models of architecture...

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  • Personalized avatar animation for virtual reality

    Publication

    - Year 2008

    The paper presents a method for creating a personalized animation of avatar for virtual reality application such as multiplayer on-line games. Animation is stored in a simplified version, containing only keyframes for important avatar poses. This version defines key movements, i.e. roughly describes the avatar's action. Animation is enriched by the user with new motion phases utilizing fuzzy descriptors.Various degrees of motion...

  • Teaching architectural history through virtual reality

    The impact of implementing 3D models and virtual reality in teaching the theory of architecture and architectural history is the theme of this article. Virtual reality and easy-to-use 3D tools allow a whole historic object to be visualised. As a result, there is social and economic pressure to modernise present educational methods using this technology. Therefore, the authors have focused their research on an issue of significance...

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  • Hardware accelerated thin client for virtual reality applications

    Thin client applications often make minimal use of hardware available at the client side. This article focuses on the problem of creating portable thin client application for virtual reality applications, which allows use of client graphics hardware to aid rendering process. Some already available potential solutions are presented and entirely new protocol for client-server communication is presented to allow fast and reliable...

  • Simple gait parameterization and 3D animation for anonymous visual monitoring based on augmented reality

    Publication

    The article presents a method for video anonymization and replacing real human silhouettes with virtual 3D figures rendered on a screen. Video stream is processed to detect and to track objects, whereas anonymization stage employs animating avatars accordingly to behavior of detected persons. Location, movement speed, direction, and person height are taken into account during animation and rendering phases. This approach requires...

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  • Overcoming Phobias: Harnessing the Power of Immersive Virtual Reality Therapy

    Publication

    - Year 2024

    The goal of the chapter was to review the different therapeutic techniques used in the treatment of various forms of phobias, with particular emphasis on virtual reality treatment. We define different types of phobias, including social ones. We also describe treatment techniques – adopted from behavioral therapy – which have been developed to aid the treatment of phobias. Particular emphasis has been placed on the flooding, implosive...

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  • Virtual reality tools in teaching the conservation and history of Polish architecture

    Virtual reality and its impact on teaching conservation and architectural history is the subject of this article. During the COVID-19 crisis in 2020, the education of students of architecture was transferred by Gdańsk University of Technology (GUT), Gdańsk, Poland, to distance learning. This method has provided academics an opportunity to examine the impact of virtual reality and remote education on architectural history and conservation....

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  • Movement perception with the use of a motorized delta armrest and virtual reality

    Publication

    - Year 2013

    In this paper we present a combination of neuroscience experiments with the use of a parallel armrest robot to study the effects of temporal delays and spatial biases on the movement perception. A dedicated armrest to guide and manipulate the arm has been developed for these experiments. It is a three-degree-of-freedom Delta structure. In combination with a virtual reality application, the movement perception has been evaluated....

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  • Luminance Distribution Measurements in CAVE-Type Virtual Reality Systems

    In this article, the immerse 3D visualization lab just opened at the Gdańsk University of Technology is presented. The effect of user “immersion,” it such virtual reality systems, is largely dependent on the optical properties of projected images. Luminance distribution of screens was measured and the luminance uniformity was determined and discussed.

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  • Modeling of luminance distribution in CAVE-type virtual reality systems

    Publication

    At present, one of the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems are usually consisted of four, five or six projection screens and in case of six screens arranged in form of a cube. Providing the user with a high level of immersion feeling in such systems is largely dependent of optical properties of the system. The modeling of physical phenomena plays nowadays...

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  • Factors Affecting the Effectiveness of Military Training in Virtual Reality Environment

    Publication
    • M. Gawlik-Kobylińska
    • P. Maciejewski
    • J. Lebiedź
    • A. Wysokińska-Senkus

    - Year 2020

    In this paper, we explored the factors influencing the effectiveness of military trainings performed in a virtual reality environment. The rationale for taking up the topic is the fact that such trainings are often conducted under specific operational procedures. These procedures may create rigorous frameworks for all elements of the learning environment, including the teacher’s performance. Therefore, to ensure the most conducive...

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  • Application of virtual reality modeling language for 3D seafloor imaging.

    Publication

    W artykule przedstawiono koncepcję wykorzystania języka opisu wirtualnej rzeczywistości do trójwymiarowej wizualizacji objektów znajdujących się na dnie morskim w zastosowaniu do danych pochodzących z systemów hydroakustycznych. W szczególności zaprezentowano technikę tworzenia trójwymiarowych scen przeznaczonych do szerokiego udostępniania w sieci Internet.

  • Submerged object imaging using virtual reality modeling language.

    Publication

    Artykuł przedstawia sposób wykorzystania języka opisu wirtualnej rzeczywistości w archeologii podwodnej. Przedstawiono propozycję wizualizacji objektów znajdujących się na dnie morskim, a w szczególności zaprezentowano technikę rekonstrukcji obrazu trójwymiarowego z danych pochodzących z sonaru wielowiązkowego.

  • State-of-the-art ideas for engineering laboratory classes – virtual reality framework

    Publication

    - Year 2018

    Nowadays challenges in science and technology are a driving force in the development of contemporary solutions in education. Virtual reality brings to an edge human imagination. In this paper, authors propose a framework for civil engineering laboratory classes which brings a new quality in this area. The framework shows how to provide learners with an environment where they can realize the health and safety hazards of construction...

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  • Analysis of luminance distribution uniformity in CAVE-type virtual reality systems

    Publication

    In recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. The effect of user “immersion” into virtual reality in such systems is largely dependent of optical properties of the system. In this paper, problems of luminance distribution uniformity in CAVE-type virtual reality systems are analyzed. For better characterization of CAVE luminance nonuniformity corner and...

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  • Investigation of tracking systems properties in CAVE-type virtual reality systems

    Publication

    In recent years, many scientific and industrial centers in the world developed a virtual reality systems or laboratories. One of the most advanced solutions are Immersive 3D Visualization Lab (I3DVL), a CAVE-type (Cave Automatic Virtual Environment) laboratory. It contains two CAVE-type installations: six-screen installation arranged in a form of a cube, and four-screen installation, a simplified version of the previous one. The...

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  • Multiuser Stereoscopic Projection Techniques for CAVE-Type Virtual Reality Systems

    Despite the development of increasingly popular head mounted displays, CAVE-type systems may still be considered one of the most immersive virtual reality systems with many advantages. However, a serious limitation of most CAVE-type systems is the generation of a three-dimensional (3-D) image from the perspective of only one person. This problem is significant because in some applications, the participants must cooperate with each...

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  • Virtual reality as a tool for development and simulation. Research projects and experience of the Gdańsk University of Technology

    Publication

    - Year 2023

    By supporting the human imagination, virtual reality technology can be applied in almost every human activity. This is evidenced by the cooperation of the Immersive 3D Visualization Lab with specialists representing such different professions from architects and artists, astronomers and chemists, through historians and museologists, criminologists and military educators, mechanical and ship engineers, up to physicians and psychologists....

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  • Assessment of respiratory responses to emotional virtual reality stimuli with non-contact respiration monitoring system

    Publication

    - Year 2017

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  • Investigation of optical properties of Infitec and Active Stereo stereoscopic techniques for CAVE-type virtual reality systems

    In recent years, many scientific and industrial centres in the world developed virtual reality systems or laboratories. At present, among the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems usually consist of four, five, or six projection screens arranged in the form of a closed or hemi-closed space. The basic task of such systems is to ensure the effect of user...

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  • Measurements of Spectral Spatial Distribution of Scattering Materials for Rear Projection Screens used in Virtual Reality Systems

    Rapid development of computing and visualisation systems has resulted in an unprecedented capability to display, in real time, realistic computer-generated worlds. Advanced techniques, including three-dimensional (3D) projection, supplemented by multi-channel surround sound, create immersive environments whose applications range from entertainment to military to scientific. One of the most advanced virtual reality systems are CAVE-type...

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  • 3D Model Preparing Patterns for Interactive Urban Visualization - Guidelines for Graphic Designers Preparing 3D Models for Virtual Reality Applications

    Publication

    While working on architectural visualizations, the software developer often has to work with graphic designers who create models in a different environment what can cause many complications. For this reason, it is very important to have some guidelines which can protect both the developer and the designer from commixing mistakes. The paper presents a list of such guidelines based on the authors’ experience. The reader can treat...

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  • Wsparcie rzeczywistości wirtualnej dla projektów realizowanych w ASP w Gdańsku / Virtual reality support for the projects carried out in the AFA in Gdańsk

    Publication

    - Year 2019

    Laboratorium Zanurzonej Wizualizacji Przestrzennej (LZWP) jest unikatowym w skali kraju miejscem, gdzie w grupie kilku osób można wspólnie eksplorować świat iluzji. Na takie doświadczenie pozwalają znajdujące się tam jaskinie rzeczywistości wirtualnej (ang. Cave Automatic Virtual Environment, CAVE) umożliwiające uczestnikom eksperymentu wniknięcie w środowisko zarówno kreowane komputerowo, jak i stanowiące cyfrową kopię realnego...

  • Unlocking creativity with new technologies

    Artificial intelligence, augmented and virtual reality, Internet of Things and digital twins are just a few concepts related to the fourth industrial revolution that is happening right before our eyes. The key question asked by managers in the aerosol sector recently is: what does all this new technology mean to me?

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  • Modeling of Human Tissue for Medical Purposes

    The paper describes the possibilities offered for medicine by modeling of human tissue using virtual and augmented reality. It also presents three proposals of breast modeling for the use in clinical practice. These proposals are the result of arrangements of medical and computer scientists team (the authors) and will be pursued and implemented in the near future. There is included also a brief description of the most popular methods...

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  • A note on the applications of artificial intelligence in the hospitality industry: preliminary results of a survey

    Publication

    - Year 2021

    Intelligent technologies are widely implemented in different areas of modern society but specific approaches should be applied in services. Basic relationships refer to supporting customers and people responsible for services offering for these customers. The aim of the paper is to analyze and evaluate the state-of-the art of artificial intelligence (AI) applications in the hospitality industry. Our findings show that the major...

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  • Virtual designs and reconstructions of amber works: Amber craftsman simulator

    Publication

    This paper presents the concept of visualization of amber works in a virtual reality cave. It describes problems encountered during the acquisition, modeling and rendering of geometrical objects distinguished by heterogeneous transparency.

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  • Mini-Cave Automatic Virtual Environment Application in Security, Safety, and Defence Studies

    Publication

    - Year 2021

    The aim of the article is to analyse the use of mini-Cave Automatic Virtual Reality Environment (mini-CAVE) in academic studies on security, safety, and defence. The literature review based on Web of Science database and the case study of the War Studies University research activities indicated the mini-CAVE can be used in two areas as a research infrastructure and as a didactic tool. It can be concluded that due to the development...

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  • Can architecture be 11-dimensional? The nature of space in the architecture of the digital world era

    This research aims to explore the development of architectural theories about ‘architectural dimensions’ and look at architecture as a multidimensional space. It is important to understand that with today's development of virtual reality technology and through the combination of theories of physics and architecture, a new possibility of creating space has emerged. The arguments are made through inductive reasoning and grounded...

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  • Image projection in Immersive 3D Visualization Laboratory

    In recent years, many centers in the world attempted to build a virtual reality laboratory. The main idea of such laboratory is to allow the user to “immerse” into and move in a computer-generated virtual world. In the paper, the underlying principles of the system of virtual reality (VR) are described. The selected implementations constructed by the research centers of the world are also presented. The cave automatic virtual environment...

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  • Entrepreneurship in Virtual Economy: the Case of Currency One SA

    Publication

    Purpose: The scientific purpose of the study is an attempted synthesis of interpretation of “the virtual economy” and “the virtual environment” in the Polish and foreign literature on the subject. The cognitive purpose thereof is to offer an identification and a qualitative analysis of the factors that determine the development of e-entrepreneurship using an example of business practice. Methodology: The theoretical basis of the...

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  • Study on AR Application Efficiency of Selected iOS and Android OS Mobile Devices

    Publication

    - Year 2022

    Currently, the number of scenarios for using AR (Augmented Reality) tools grows every year. Yet, there are still some open performance issues associated with this technology, related with the efficiency of the mobile device itself, including build-in components or the operation system. The purpose of this study was to investigate available augmented reality engines for mobile platforms. First, a review of current graphics and AR...

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  • To Survive in a CBRN Hostile Environment: Application of CAVE Automatic Virtual Environments in First Responder Training

    Publication
    • P. Maciejewski
    • M. Gawlik-Kobylińska
    • J. Lebiedź
    • W. Ostant
    • D. Aydın

    - Year 2020

    This paper is of a conceptual nature and focuses on the use of a specific virtual reality environment in civil-military training. We analyzed the didactic potential of so-called CAVE automatic virtual environments for First Responder training, a type of training that fills the gap between First Aid training and the training received by emergency medical technicians. Since real training involves live drills based on unexpected situations,...

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  • Application of Survey Simulator for Museums

    Publication

    - Year 2015

    “Virtual Museum” is currently a very popular form of presenting museums’ collections of artefacts as well as an approach to archaeological research [1], [2], [3]. The term “virtual” can be understood in many ways – from a simple collection of on-line photographs, through multidirectional viewable panorama pictures, to complete interactive models of the real world, including 3-dimensional (3D) geometry, physical properties and many...

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  • Urban Prototyping in CAVE Cooperation Between the Academy of Fine Arts in Gdansk and the Gdansk University of Technology

    Publication

    - Year 2018

    The paper describes results of cooperation between the Passive Architecture Laboratory at the Academy of Fine Arts in Gdańsk and the Immersive 3D Visualization Lab at the Gdańsk University of Technology. The authors as the design supervisors (respectively for a team of architects and a team of IT specialists) present advantages and disadvantages of urban design with use of virtual reality.

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  • Study on VR Application Efficiency of Selected Android OS Mobile Devices

    Publication

    Currently, the number of scenarios for using VR (Virtual Reality) technology grows every year. Yet, there are still issues associated with it, related with the performance of the mobile device itself. The aim of this work is to perform an analysis of the effectiveness of virtual reality applications in case of mobile platforms. We put the main emphasis on examining the performance and efficiency of four different hardware and software...

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  • Rzeczywistość rozszerzona – potencjał w kształceniu (przyszłych) pomorskich inżynierów

    Edukacja młodzieży w zakresie nauk eksperymentalnych – takich jak chemia i fizyka – stanowi obecnie w obliczu ograniczeń zaplecza dydaktycznego w szkołach ogromne wyzwanie. Placówki edukacyjne nie posiadają często odpowiednich laboratoriów, lecz dysponują pracowniami komputerowymi. W ramach Projektu EDUAR, współfinansowanego przez NCBiR, przeprowadzono badania w 20 szkołach – po 10 z obszarów wiejskich i miejskich, podczas których...

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  • A commonly-accessible toolchain for live streaming music events with higher-order ambisonic audio and 4k 360 vision

    Publication

    - Year 2023

    An immersive live stream is especially interesting in the ongoing development of telepresence tools, especially in the virtual reality (VR) or mixed reality (MR) domain. This paper explores the remote and immersive way of enabling telepresence for the audience to high-fidelity music performance using freely-available and easily-accessible tools. A functional VR live-streaming toolchain, comprising 360 vision and higher-order ambisonic...

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  • Automated Classifier Development Process for Recognizing Book Pages from Video Frames

    One of the latest developments made by publishing companies is introducing mixed and augmented reality to their printed media (e.g. to produce augmented books). An important computer vision problem that they are facing is classification of book pages from video frames. The problem is non-trivial, especially considering that typical training data is limited to only one digital original per book page, while the trained classifier...

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  • Człowiek zanurzony w rzeczywistości wirtualnej na przykładzie Laboratorium Zanurzonej Wizualizacji Przestrzennej

    Publication

    - Year 2015

    Artykuł opisuje Laboratorium Zanurzonej Wizualizacji Przestrzennej (LZWP), które umożliwia swobodną podróż w czasie i przestrzeni. Jego podstawowym wyposażeniem jest jaskinia rzeczywistości wirtualnej, czyli pomieszczenie o ścianach, suficie i podłodze stanowiących ekrany projekcyjne, wyświetlające generowane komputerowo obrazy 3D, tworzące spójny widok jednej sceny. Człowiek znajdujący się w takiej jaskini jest zatem zanurzony...

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  • Stereoscopy in Graphics APIs for CAVE Applications

    The paper compares the advantages and disadvantages of a variety of Graphics Application Programming Interfaces (APIs) from the perspective of obtaining stereoscopy in applications written for a CAVE virtual reality environment. A number of problems have been diagnosed and an attempt has been made to solve them using OpenGL, DirectX 11 and 12, Vulkan, as well as the Unity Engine which can internally use DirectX, OpenGL and Vulkan,...

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  • Applications of Immersive 3D Visualization Lab

    Publication

    The paper presents Immersive 3D Visualization Lab (at the Faculty of Electronics, Telecommunications and Informatics at Gdańsk University of Technology in Poland) and its applications prepared after its launch in December 2014. The main device of the lab is a virtual reality cubic cave with six screen-walls, where a person can navigate in virtual space using different controllers. The most sophisticated controller is a freely rotating...

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  • Reverberation divergence in VR applications

    Publication

    The aim of this project was to investigate the correlation between virtual reality (VR) imagery and ambisonic sound. With the increasing popularity of VR applications, understanding how sound is perceived in virtual environments is crucial for enhancing the immersiveness of the experience. By examining the relationship between visual scenes and sound scenes, this research attempts to explore how the interaction between vision and...

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  • An adaptive-noise Augmented Kalman Filter approach for input-state estimation in structural dynamics

    Publication
    • S. Vettori
    • E. Di Lorenzo
    • B. Peeters
    • M. Łuczak
    • E. Chatzi

    - MECHANICAL SYSTEMS AND SIGNAL PROCESSING - Year 2023

    The establishment of a Digital Twin of an operating engineered system can increase the potency of Structural Health Monitoring (SHM) tools, which are then bestowed with enhanced predictive capabilities. This is particularly relevant for wind energy infrastructures, where the definition of remaining useful life is a main driver for assessing the efficacy of these systems. In order to ensure a proper representation of the physical...

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  • Nauka w świecie cyfrowym okiem młodego inżyniera - początki techniki wirtualnej rzeczywistości

    Publication

    Istnieje wiele definicji wirtualnej rzeczywistości (VR – Virtual Reality), które mniej lub bardziej pokrywają się ze sobą w różnych obszarach naukowych. Obecnie, gdy używamy określenia „VR”, odnosi się ono konkretnie do obrazów generowanych komputerowo, które zostały specjalnie zaprojektowane tak, aby dostarczyć jak najbardziej immersyjnych wrażeń. Sporo opracowań mówi również, że VR musi być interaktywna. To odróżniałoby ją od...

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  • Modelling and computer animation of geodetic field work

    Publication

    - Year 2014

    3D modelling of objects is a way of obtaining information, while the visualization of geospatial data is becoming a production task in the scope of surveying. Visualization of geospatial data provides effective tools for analysis information about the land surface, land cover, its features, properties etc. Computer animations, both 2D images and 3D are becoming additional, expected and clear form for presentation results of geodetic...

  • Smart Modeling of Maritime Vessels

    Currently, the market offers many visualization tools available to graphic designers, engineers, managers and academics working on maritime environments. The practice of visualization involves making and manipulating images that convey novel phenomena and ideas. Visual communication, together with virtual reality environments, is an emerging and rapidly evolving discipline. It brings great advantage over written word or voice alone,...

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  • 3D Scanning of Semitransparent Amber with and without Inclusions

    Publication

    - Year 2021

    This paper is concerned with making 3D scans of semitransparent ambers with and without inclusions. The paper presents results of using a variety of devices applied for this purpose. Equipment used in the experiments includes a 3D laser scanner, a structured light scanner, a stereo camera, a camera array and a tomograph. The main object used in the experiment was an amber with a fossil of a lizard. The paper shows possibilities...

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  • Production of six-degrees-of-freedom (6DoF) navigable audio using 30 Ambisonic microphones

    Publication
    • B. Mróz
    • M. Kabaciński
    • T. Ciotucha
    • A. Rumiński
    • T. Żernicki

    - Year 2021

    This paper describes a method for planning, recording, and post-production of six-degrees-of-freedom audio recorded with multiple 3rd order Ambisonic microphone arrays. The description is based on the example of recordings conducted in August 2020 with the Poznan Philharmonic Orchestra using 30 units of Zylia ZM-1S. A convenient way to prepare and organize such a big project is proposed – this involves details of stage planning,...

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  • Stanowisko demonstracyjne rzeczywistości rozszerzonej

    Artykuł przedstawia zrealizowany w Katedrze Inżynierii Wiedzy Wydziału Elektroniki, Telekomunikacji i Informatyki Politechniki Gdańskiej prototyp eksperymentalnego stanowiska składającego się z komputera PC współpracującego z kamerą i przeznaczonego do eksperymentów z rzeczywistością rozszerzoną (ang. augmented reality). Podstawą tego systemu jest specjalnie stworzone oprogramowanie lokalizujące na obrazie z kamery w czasie rzeczywistym...

  • Project-Based Collaborative Research and Training Roadmap for Manufacturing Based on Industry 4.0

    Publication

    - Year 2023

    The importance of the economy being up to date with the latest developments, such as Industry 4.0, is more evident than ever before. Successful implementation of Industry 4.0 principles requires close cooperation of industry and state authorities with universities. A paradigm of such cooperation is described in this paper stemming from university partners with partly overlapping and partly complementary areas of expertise in manufacturing....

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  • Government in the metaverse: Requirements and suitability for providing digital public services

    Publication
    • M. Lnenicka
    • N. Rizun
    • C. H. Alexopoulos
    • M. Janssen

    - TECHNOLOGICAL FORECASTING AND SOCIAL CHANGE - Year 2024

    Digital government comprises all means to enable governments to interact with their constituents digitally. The metaverse provides a virtual reality environment where various activities can be carried out without physically visiting the places of interest, including the public authorities. Yet, how governments can use the metaverse is unknown. This paper aims to extend the understanding of the metaverse architecture requirements...

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  • Challenges associated with development of AUV - unmanned autonomous underwater vehicles to be operated using the AI-based control systems

    Publication

    - Year 2019

    The last decade has been devoted towards further development of the UUV unmanned underwater vehicles which may be of two types. There are the USV unmanned surface vehicles and UUV unmanned underwater vehicles. There is a growing interest to work out and implement the fully advanced AUV autonomous underwater vehicles. The main drivers towards development of such the vehicles are the technologies of autonomous systems, sensors and...

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  • Neurodiversity and remote work in times of crisis: lessons for HR

    Publication

    - Personnel Review - Year 2023

    Purpose The rich qualitative study builds on 11 semi-structured interviews with nine neurodivergent employees and two business professionals supportive of neurodiversity to understand the lived experiences of dealing with crisis in a remote working environment. Design/methodology/approach The purpose of the reported research is to understand how neurominorities experience remote working in the times of crisis and what the implications...

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  • VREA PROJECT - A DIGITAL CURATOR FOR ARCHITECTURE AND DIGITAL PERSPECTIVES FOR HERITAGE MANAGEMENT AND ENHANCEMENT

    Thinking about architectural education, one must face the challenges of the ever-changing and digital world and bear in mind the figure of the architect of the future - the curator of digital data. Nowadays the aim is to train specialists who know how to manage the production of digital products and are able to face the challenges of digital change in the field of architecture and architectural heritage management. Virtual Reality...

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  • Exploring the cocrystallization potential of urea and benzamide

    Publication

    - JOURNAL OF MOLECULAR MODELING - Year 2016

    The cocrystallization landscape of benzamide and urea interacting with aliphatic and aromatic carboxylic acids was studied both experimentally and theoretically. Ten new cocrystals of benzamide were synthesized using an oriented samples approach via a fast dropped evaporation technique. Information about types of known bi-component cocrystals augmented with knowledge of simple binary eutectic mixtures was used for the analysis...

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  • Can augmented democracy fulfil the ideal of deliberative democracy?

    Publication

    - Year 2023

    New technologies can broaden the scope of human limits. We can fly to the moon thanks to rocket science, we can communicate with each other by mobile phones and WiFi and we can exceed human life with medical equipment like pacemakers. But there are aspects of our life that still are very distrustful of implementing new technology into functioning. An example of such a field of our everyday life is...

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  • Architects and urban planners in the face of energy transition - smart cities energy aspects in shaping building structures and cities

    Publication

    Contemporary architects and urban planners are facing steadily increasing challenges. The growing problems around environmental issues, shrinking natural resources and climate action are just some of them. Currently, planning should also include balancing with all the aspects of sustainable development such as not only the environmental issues, but also social and economic ones. How to meet them in the era of energy transition...

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  • W stronę spersonalizowanego miasta?

    Od czasów Platona i Witruwiusza nie ustają wysiłki na rzecz dążenia do prawdy, dobra i piękna skupione wokół miasta jako idei politycznej i przestrzeni fundamentalnie egzystencjalnej. Towarzyszy im od wieków myślenie o idealnej organizacji i kompozycji miasta, o poczuciu podmiotowości mieszkańców i użytkowników, doświadczaniu przez nich czasu i przestrzeni. Szczególnie w ostatnich dekadach, gdy już nie przestrzeń, a czas i jego...

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  • Intercultural Challenges in Virtual Teams

    : Virtual teams are usually geographically dispersed and consist of members from different countries and cultures. They influences internal communication processes and can cause personal conflicts, misunderstandings or lack of trust. Intercultural diversity is also significant for goal setting and team effectiveness. The aim of this article is to check if virtual team members appreciate the cultural diversity or rather suffer from lack...

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  • Virtual immersive environments

    Publication

    - Year 2022

    Yet a higher level of active systems may be achieved when users are fully immersed in an interface which is a 3D computer generated virtual world and can interact with surrounding objects of that world as they were in a real one. This is the issue covered by Chapter 7. Interaction in such a world is both multidimensional and multimodal, with the possibility of free movement of the user in any direction and the simultaneous stimulation...

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  • COMPARATIVE STUDY OF TRADITIONAL AND VIRTUAL TEAMS

    Publication

    The paper presents two kinds of cooperating teams: traditional and virtual, and proposes a new measure of the team virtuality level. Some representative teamwork characteristics, such as team member competencies, team diversity, leadership, and team decision-making are analyzed and compared depending on the degree of virtuality. Moreover, the team climate as one of the team performance measures is also analyzed and compared in...

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  • Visual Content Representation for Cognitive Systems: Towards Augmented Intelligence

    Publication

    - Year 2020

    Cognitive Vision Systems have gained significant attention from academia and industry during the past few decades. One of the main reasons behind this interest is the potential of such technologies to revolutionize human life since they intend to work robustly under complex visual scenes (which environmental conditions may vary), adapting to a comprehensive range of unforeseen changes, and exhibiting prospective behavior. The combination...

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  • Virtual inertia in Electric Power System

    The article presents the idea of introducing virtual inertia system to the electric power systems. The virtual inertia aim is to reduce or eliminate the effect of reducing the inertia of the power system as a result of replacing classic electricity generating units with renewable renergy sources (RES). The considerations are ilustrated by a computational example.

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  • Managing Virtual Teams: The Three Dimensions Scope

    Publication

    Due to globalisation and economic reasons the number of people working as a team in a virtual environment is increasing. Although virtual team can outperform teams working in a traditional environment still many managers face difficulties in achieving this goal. This article describes the idea of a system that would support knowledge management in virtual teams focusing on three dimensions of virtual work: location, organisation,...

  • Evaluation the effectiveness of virtual machine integrated with CPU

    Publication

    - Year 2013

    In the paper effectiveness of example CPU with integrated virtual machine is presented. The idea and implementation of virtual machine is shown. In next sections reference CPU and sample virtual machine is described. Finally optimality of the translation process is analysed.

  • Physics augmented classification of fNIRS signals

    Publication
    • F. Orihuela-Espina
    • M. Rojas-Cisneros
    • S. A. Montero-Hernández
    • J. S. Garcia Salinas
    • B. Cuervo-Soto
    • J. Herrera-Vega

    - Year 2022

    Background. Predictive classification favours performance over semantics. In traditional predictive classification pipelines, feature engineering is often oblivious to the underlying phenomena. Hypothesis. In applied domains such as functional Near Infrared Spectroscopy (fNIRS), the exploitation of physical knowledge may improve the discriminative quality of our observation set. Aims. Give exemplary evidence that intervening the...

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  • Virtual touchpad - video-based multimodal interface

    A new computer interface named Virtual-Touchpad (VTP) is presented. The Virtual-Touchpad provides a multimodal interface which enables controlling computer applications by hand gestures captured with a typical webcam. The video stream is processed in the software layer of the interface. Hitherto existing video-based interfaces analyzing frames of hand gestures are presented. Then, the hardware configuration and software features...

  • Virtual Engineering Object / Virtual Engineering Process: A specialized form of Cyber Physical System for Industrie 4.0

    Publication

    - Procedia Computer Science - Year 2015

    This paper reviews the theories, parallels and variances between Virtual Engineering Object (VEO) / Virtual Engineering Process (VEP) and Cyber Physical System (CPS). VEO and VEP is an experience based knowledge representation of engineering objects and processes respectively. Cyber–physical systems (CPSs) are the next generation of engineered systems in which computing, communication, and control technologies are tightly integrated....

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  • Virtual Sightseeing in Immersive 3D Visualization Lab

    The paper describes the modern Immersive 3D Visualization Lab (I3DVL) established at the Faculty of Electronics, Telecommunications and Informatics of the Gdańsk University of Technology (GUT) and its potential to prepare virtual tours and architectural visualizations on the example of the application allowing a virtual walk through the Coal Market in Gdańsk. The paper presents devices of this laboratory (CAVE, walk simulator etc.),...

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  • Augmented speed control scheme of dual induction motors with mutual flux angle control loop

    This paper proposes an augmented speed control scheme of dual induction motors fed by a five-leg voltage source inverter (VSI) with a common/shared-leg. An additional control loop is proposed here and based on the mutual flux angle – the difference between flux angular positions of the IMs. The main purpose of this research is to minimize the energy losses in the common inverter leg by controlling the mutual flux angle, at equal...

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  • Exploring contexts of use of cultural objects in virtual museums

    Publication

    - Year 2008

    This paper presents a system which facilitates discovering knowledge about cultural objects. The system is based on semantic modeling of a virtual museum which consists of cultural objects placed in a virtual 3D space. The article describes an extension to the concept of cultural objects which includes information on the use of these objects. This extension enables to place objects in an appropriate context in a virtual museum....

  • The Digital Tissue and Cell Atlas and the Virtual Microscope

    Publication
    • J. Skokowski
    • M. Bolcewicz
    • K. Jendernalik
    • T. Vanelslander
    • J. Gulczyński
    • A. Lewandowska
    • L. Kalinowski

    - Year 2022

    With the cooperation of the CI TASK (Center of lnformatics Tri-Citry Academic Supercomputer and network) and the Gdańsk University of Technology, the Medical University of Gdańsk undertook the creation of the Digital Tissue and Cell Atlas and the Virtual Microscope for the needs of the Bridge of Data project. In the beginning, an extensive collection of histological and cytological slides was carefully selected and prepared by...

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  • Student model representation for pedagogical virtual mentors

    The paper concerns technological aspects of virtual mentors construction, especially concentrating on the student model representation. The article distinguishes several types of information that is gathered by the pedagogical agents and other educational platforms, including student knowledge model, student progress tracking, interaction process patterns and learner preferences. A set of technologies used for the student model...

  • ASON/GMPLS connection control servers in virtual computer environment

    Publication

    In the paper ASON/GMPLS connection control servers layer in the context of Next Generation Network (NGN) is described. The implementation of ASON/GMPLS connection control servers in virtual computer environment as well as performed measurements are presented. Some aspects of virtual environment installation are depicted. Remarks regarding application of the virtual computer environment to realization of communication between NGN...

  • Relationships Between Geographical and Virtual Proximity in Cluster Organisations

    Publication

    - Studia Regionalne i Lokalne - Year 2021

    The purpose of the paper is to explore the relationships between geographical and virtual proximity in cluster organizations (COs). The authors report the findings of a qualitative study conducted in four COs in Poland. The basic technique for collecting and analyzing data was an in-depth individual interview and qualitative content analysis. The research has shown that the relationships between geographical and virtual proximity...

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  • Architectural Heritage Virtual Models in Conservation Practice

    The article presents the issues concerning architectural heritage digital models’ applications in conservation practice. These considerations are discussed in the context of the commencement of creating virtual models regarding no-longer existing historical buildings in the first half of the 1980s. Such models’ applications and possible uses are analyzed within the adopted criteria that distinguish the following model types....

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  • Woman in cultural and civilization reality

    Publication

    - Scientific Bulletin of Flight Academy. Section: Economics, Management and Law - Year 2020

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  • Knowledge-Based Virtual Modeling and Simulation of Manufacturing Processes for Industry 4.0

    Publication

    - CYBERNETICS AND SYSTEMS - Year 2020

    ABSTRACT Industry 4.0 aims at providing a digital representation of a production landscape, but the challenges in building, maintaining, optimizing, and evolving digital models in inter-organizational production chains have not been identified yet in a systematic manner. In this paper, various Industry 4.0 research and technical challenges are addressed, and their present scenario is discussed. Moreover, in this article, the novel...

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  • Virtual Engineering Factory: Creating Experience Base for Industry 4.0

    Publication

    - CYBERNETICS AND SYSTEMS - Year 2016

    ABSTRACT In recent times, traditional manufacturing is upgrading and adopting Industry 4.0, which supports computerization of manufacturing by round-the-clock connection and communica- tion of engineering objects. Consequently, Decisional DNA- based knowledge representation of manufacturing objects, processes, and system is achieved by virtual engineering objects (VEO), virtual engineering processes (VEP), and virtual engineering...

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  • A Parallel Genetic Algorithm for Creating Virtual Portraits of Historical Figures

    In this paper we present a genetic algorithm (GA) for creating hypothetical virtual portraits of historical figures and other individuals whose facial appearance is unknown. Our algorithm uses existing portraits of random people from specific historical period and social background to evolve a set of face images potentially resembling the person whose image is to be found. We then use portraits of the person's relatives to judge...

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  • Mobile virtual presence in civil engineering education and training

    Publication

    - Year 2018

    Education technologies are on the cusp, emerging technologies connected with each other might reveal new added value in this field. In this paper, the author showed a framework for conducting civil engineering classes with a virtual presence on the construction site. The presented idea might be realized by use of the unnamed aerial vehicle equipped with 360 video camera. On-site activities are transmitted at a distance by GSM and...

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  • DECISION - MAKING IN VIRTUAL SOFTWARE TEAMS USING CLOUD PLATFORMS

    Publication

    Software development projects are usually realized by traditional or virtual IT teams using computing clouds. Team collaboration requires decision - making regarding essential aspects of a project progress. The article concerns methods of decision – making process in the case of traditional and virtual teams’ work. The research results conducted in a group of IT specialists are presented, and to analyze their preferences in decision-making...

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  • Determinanty kreowania wartości marki poprzez media społecznościowe w gospodarce sieciowej

    Publication

    - Year 2016

    Głównym problemem badawczym podejmowanym w pracy, jest określenie struktury czynników determinujących kreowanie wartości marki w mediach społecznościowych. Dla rozwiązania tego problemu wykonano dwa badania. Pierwsze z nich dotyczyło określenia relacji pomiędzy wartością marki a jej pozycją w sieciach społecznościowych (model BV). Badanie to zrealizowano w oparciu o metody ilościowe: analizę statystyczną danych wtórnych i danych...

  • A diplexer design method using an augmented channel filter approach

    Publication

    Continuous development in RFID andmicrocontrollers technologies gives new possibilities to createsystems that are able to integrate a lot of sensors based ondifferent technologies. This integration brings us closer to realizethe Ubiquitous Network Society vision. However, many problemsmust be addressed before we will benefit from such systems. Inthis paper we describe concept of integrating RFID technologywith other sensors technologies...

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  • Second Life - Problems with the Prolongation of Reality

    Publication

    - SSRN Electronic Journal - Year 2007

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  • THE ART OF VIRTUAL INFORMATION EXCHANGE AND ITS INFLUENCE ON REAL CITY SPACE

    Publication

    - Year 2016

    The paper investigates the impact of the new genres of contemporary public art based on the virtual information exchange in real spaces of the cities. On the basis of theoretical approaches, trans-disciplinary surveys and case studies, the paper focuses on the art that not only relies on the technological support but also refers to the new public sphere, where people are co-creators of the art object giving their personal input...

  • Knowledge Management Challenges in Collaborative Design of a Virtual Call Centre

    This paper presents the analysis of knowledge management issues for an user interface consulting project relevant during the development of a Virtual Call Centre. Experiences gathered by the team of designers and team of usability consultants have been described and evaluated from the knowledge management viewpoint. A concept of a knowledge-based system, potentially supporting usability consulting in subsequent IT projects has...

  • Virtual Whiteboard: A gesture-controlled pen-free tool emulating school whiteboard

    Publication

    In the paper the so-called Virtual Whiteboard is presented which may be an alternative solution for modern electronic whiteboards based on electronic pens and sensors. The presented tool enables the user to write, draw and handle whiteboard contents using his/her hands only. An additional equipment such as infrared diodes, infrared cameras or cyber gloves is not needed. The user's interaction with the Virtual Whiteboard computer...

  • Manufacturing collective intelligence by the means of Decisional DNA and virtual engineering objects, process and factory

    Publication

    - JOURNAL OF INTELLIGENT & FUZZY SYSTEMS - Year 2017

    Engineering collective intelligence is paramount in current industrial times. This research proposes and presents case studies for collective knowledge structures required in the industry field. Knowledge structures such as Set of Experience and Decisional DNA are extended into more advanced knowledge structures for manufacturing processes. These structures are called Virtual Engineering Object, Virtual Engineering Process and...

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  • Workflow patterns applicable to virtual knowledge-based organizations

    Workflow is a term specifying how to automate a business process, in whole or part during which documents, information or tasks are passed from one participant to another for action, according to a set of procedural rules. Workflow is therefore directly applicable in virtual knowledge-based organizations, where information is exchanged via electronic documents. In the literature, is presented a complete list of workflow control-flow...

  • The Sharing Economy in Europe: From Idea to Reality

    Publication
    • C. Miguel
    • G. Avram
    • A. Klimczuk
    • B. Simonovits
    • B. Balázs
    • V. Česnuitytė

    - Year 2022

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  • Virtual keyboard controlled by eye gaze employing speech synthesis

    Publication

    - Year 2010

    The article presents the speech synthesis integrated into the eye gaze tracking system. This approach can significantly improve the quality of life of physically disabled people who are unable to communicate. The virtual keyboard (QWERTY) is an interface which allows for entering the text for the speech synthesizer. First, this article describes a methodology of determining the fixation point on a computer screen. Then it presents...

  • Virtual Keyboard controlled by eye gaze employing speech synthesis

    The article presents the speech synthesis integrated into the eye gaze tracking system. This approach can significantly improve the quality of life of physically disabled people who are unable to communicate. The virtual keyboard (QWERTY) is an interface which allows for entering the text for the speech synthesizer. First, this article describes a methodology of determining the fixation point on a computer screen. Then it presents...

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  • Decisional DNA based framework for representing Virtual Engineering Objects

    Publication

    - Year 2014

    In this paper, we propose a frame-work to represent the Virtual Engineering Objects (VEO) utilizing Set of Knowledge Experience Structure (SOEKS) and Decisional DNA. A VEO will enable the discovery of new knowledge in a manufacturing unit and the generation of new rules that drive reasoning. The proposed VEO framework will not only be knowledge based representation but it will also have its associated experience embedded within...

  • Possible uses of crisis situation aiding system in virtual world simulation

    Publication

    - Year 2012

    Many of the real world crisis situations like spreading fire, hostile units attack, flood, and etc. are commonly used in computer games where a simulation of extensive virtual world is crucial. This paper presents some ideas for possible uses of existing crisis situation aiding system in such environments. Moreover it shows how this kind of system can be taught during subsequent games with a large number of players.

  • Evaluation of a Novel Approach to Virtual Bass Synthesis Strategy

    Publication

    - Year 2015

    The aim of this paper is to present a novel approach to the Virtual Bass Synthesis (VBS) strategy applied to portable computers. The developed algorithms involve intelligent, rule-based settings of bass synthesis parameters with regard to music genre of an audio excerpt and the type of a portable device in use. The Smart VBS algorithm performs the synthesis based on a nonlinear device (NLD) with artificial controlling synthesis...

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